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immersive-web-sdk

github.com/facebook/immersive-web-sdk

SkillAddedReview
xr-mode-test

.claude/skills/xr-mode-test/SKILL.md

Test XR session lifecycle and mode transitions. Use when verifying XR enter/exit behavior, testing mode-dependent features, or debugging session state issues.

76

test-physics

.claude/skills/test-physics/SKILL.md

Test Havok physics system (gravity, rigid bodies, static vs dynamic) against the physics example using the iwsdk CLI.

61

test-environment

.claude/skills/test-environment/SKILL.md

Test environment system (authored DomeGradient and IBLGradient, component schemas) against the poke example using the iwsdk CLI.

58

test-ui

.claude/skills/test-ui/SKILL.md

Test UIKitML asset and ScreenSpace UI behavior against the poke example using the iwsdk CLI.

58

iwsdk-physics

packages/starter-assets/claude-injections/skills/iwsdk-physics/SKILL.md

Guide for implementing physics in IWSDK projects. Use when adding physics simulation, configuring rigid bodies, collision shapes, applying forces, creating grabbable physics objects, or troubleshooting physics behavior.

91

1.02x
test-interactions

.claude/skills/test-interactions/SKILL.md

Test XR interactions (ray, poke/touch, dual-mode, audio, UI panel) against the poke example using the iwsdk CLI.

60

test-locomotion

.claude/skills/test-locomotion/SKILL.md

Test locomotion system (slide, snap turn, teleport, jump) against the locomotion example using the iwsdk CLI.

71

iwsdk-ray

packages/starter-assets/claude-injections/skills/iwsdk-ray/SKILL.md

Ray-based interactions in the WebXR scene — click objects, press UI buttons, or distance-grab with DistanceGrabbable. Use when the user wants to point at and interact with something at a distance, click a UI button, or test ray-based selection.

79

iwsdk-grab

packages/starter-assets/claude-injections/skills/iwsdk-grab/SKILL.md

Grab an object in the WebXR scene using emulated controllers. Use when the user wants to pick up, move, or test grabbing an object. Supports OneHandGrabbable and TwoHandsGrabbable components which use proximity-based grip (squeeze button), not trigger.

79

iwsdk-ui

packages/starter-assets/claude-injections/skills/iwsdk-ui/SKILL.md

Develop and iterate on IWSDK PanelUI components. Use when the user wants to create, modify, debug, or improve UI panels in their IWSDK application. Covers UIKITML editing, full-screen preview with ScreenSpace, and visual verification.

79

test-level

.claude/skills/test-level/SKILL.md

Test level system (LevelRoot, LevelTag, authored environment, scene hierarchy) against the poke example using the iwsdk CLI.

63

iwsdk-debug

packages/starter-assets/claude-injections/skills/iwsdk-debug/SKILL.md

Debug continuous behavior in WebXR scenes — physics, animations, collisions, game loops, or any real-time interaction that happens too fast for an agent to observe. Uses ECS pause/step/snapshot/diff to freeze time and inspect state frame by frame.

68

test-grab

.claude/skills/test-grab/SKILL.md

Test grab system (distance grab, one-hand grab, two-hand grab) against the grab example using the iwsdk CLI.

70

iwsdk-ui-panel

.claude/skills/iwsdk-ui-panel/SKILL.md

Create, place, preview, debug, and connect manifest-backed IWSDK UIKitML assets. Use for spatial panels, browser HUDs, UIKitML layout, fonts, editor previews, or runtime element behavior.

79

iwsdk-planner

packages/starter-assets/claude-injections/skills/iwsdk-planner/SKILL.md

IWSDK project planning and best practices guide. Use when planning new IWSDK features, designing systems/components, reviewing IWSDK code architecture, or when the user asks about IWSDK patterns, ECS design, signals, or reactive programming in this codebase.

72

test-ecs-core

.claude/skills/test-ecs-core/SKILL.md

Test ECS core functionality (system registration, components, Transform sync, pause/step/resume, system toggle, entity discovery, snapshots) against the poke example using the iwsdk CLI.

66

test-all

.claude/skills/test-all/SKILL.md

Parallel test orchestrator. Runs all 9 test suites concurrently via Task sub-agents and the iwsdk CLI. Handles build, example setup, dev servers, agent launch, polling, retries, and result aggregation.

63

test-audio

.claude/skills/test-audio/SKILL.md

Test audio system (AudioSource loading, playback state, stop, spatial audio) against the audio example using the iwsdk CLI.

66

click-target

.claude/skills/click-target/SKILL.md

Find and click a target object in XR. Use when testing UI interactions, clicking buttons, or verifying interactable elements work correctly.

72

iwsdk-planner

.claude/skills/iwsdk-planner/SKILL.md

IWSDK experience pipeline and planning guide. Use when building a new IWSDK app/game end-to-end, planning new IWSDK features, designing systems/components, reviewing IWSDK code architecture, or when the user asks about IWSDK patterns, ECS design, signals, or reactive programming. Runs a phased ideation → design → grounding → architecture → build → verify → ship pipeline, orchestrating sub-agents per phase where the harness supports them.

78