Diagnose and verify real-time IWSDK behavior with bounded ECS pause, query, snapshot, step, and diff loops. Use for physics, animation, collision, interaction, or state bugs that cannot be proven from a screenshot.
Use the current request. The goal is a reproducible observation, the smallest supported fix, and one matching replay—not an open-ended trace session.
Start the managed app once and enter XR only if required. Locate and query the named entities and relevant systems. Freeze time as early as possible:
ecs_pauseecs_snapshot with label beforeecs_step for 1-3 frames at 0.016ecs_snapshot with label afterecs_diff from before to afterQuery the affected entity after the diff. For a startup failure that has already occurred, record the bad live transform first, then use the next clean restart for the frame-stepped observation. A screenshot can clarify geometry but is not a substitute for ECS evidence.
Inspect only the configuration, scene node, component, or system implicated by the measured change. Check the invariant before editing: colliders need both body and shape, dynamic motion needs the correct state, interactions need the matching input/component path, and animations need the responsible system to be running. Do not browse framework internals while an authored invariant already explains the evidence.
Use the common authored physics forms directly instead of dumping scene
capabilities: a detailed static environment normally pairs
PhysicsBody: { "state": "STATIC" } with
PhysicsShape: { "shape": "TriMesh" }; dynamic objects use a supported convex
or primitive shape. Query live components after reload to verify registration.
Make the smallest project edit that restores that invariant. Avoid unrelated cleanup, visual redesign, or defensive rewrites.
Do not inspect IWSDK framework source, Vite plugin internals, or CLI help when a missing authored component already explains the measured state. Use public component data and the project files as the debugging boundary. For a local authored-component fix, do not request the full scene capability or scene-state payload; the source diff, production build, and focused live entity query provide the required evidence.
After editing, do not run an intermediate replay. Run the production build, restart once, and repeat the same pause → snapshot → step → snapshot → diff sequence with the same labels and timestep. Compare the same fields and query the final entity. This gives exactly two probes: one failing observation and one post-build replay. Capture one final runtime screenshot if position or collision is visually relevant.
The build is the production-build proof; do not launch a second Vite preview
server. Replay with the same managed IWSDK dev runtime. Save file evidence with
npx @iwsdk/cli browser screenshot --output-file <path> rather than discovering the
screenshot CLI after the debug loop. When ECS evidence already proves the fix,
do not open or read the PNG back into model context; leave it for evaluator or
human review. Inspect one compact image only when the spatial result cannot be
established from the measured state.
Make at most one focused correction. Stop when the original symptom no longer
reproduces and the measured state agrees with the intended behavior. Call
ecs_resume before finishing and leave input buttons released.
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