Content
100%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A well-structured, actionable skill body that leads with concrete executable commands, sequences the workflow with explicit validation checkpoints, and stays lean without explaining concepts Claude already knows. Organization via headers provides clear navigation for a self-contained single-workflow skill.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Lean and operational throughout — every prose line is actionable guidance (e.g. "Do NOT move the controller — only rotate it") with no padding explaining what WebXR or a controller ray is, so each token earns its place. | 3 / 3 |
Actionability | Provides fully executable, copy-paste-ready commands with concrete signatures — xr_look_at({ device, target:{x,y,z} }), xr_set_gamepad_state({device, buttons:[{index:0,value:1}]}), xr_animate_to(...) — not pseudocode. | 3 / 3 |
Workflow Clarity | Clear ordered sequence (Required Core steps 1-4, then a single chosen Branch, then optional verify) with explicit checkpoints: session-status gating, "If the object is not found, report... and stop", and a screenshot verification step. | 3 / 3 |
Progressive Disclosure | No bundle files exist and none are needed; the body is a single tightly-coupled workflow organized under clean headers (Required Core, Interaction Branches, Notes) that give easy navigation without nested references. | 3 / 3 |
Total | 12 / 12 Passed |