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claymorphism

Claymorphism design system skill. Use when building soft, puffy, clay-like UI components with large radii, dual inner shadows, and offset outer shadows.

71

Quality

86%

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SKILL.md
Quality
Evals
Security

Quality

Content

86%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A tight, executable claymorphism spec with copy-paste component examples, accessibility and dark-mode notes, and a single well-placed token reference. Minor duplication of the card example and slight underspecification of shadow-variant selection keep it just short of perfect.

Suggestions

Remove the near-duplicate .clay-card block: keep it in one section and reference it from the other to avoid redundancy.

Add a brief note on when to use --clay-shadow vs --clay-shadow-elevated vs --clay-shadow-pressed so component choice is unambiguous.

Consider a one-line 'How to apply' summary linking the core elements to the token names for faster lookup.

DimensionReasoningScore

Conciseness

Lean, code-forward spec that assumes Claude's competence and avoids explaining basic CSS, but the `.clay-card` block is near-duplicated across the 'CSS Tokens' and 'Card' sections, a minor redundancy that could be trimmed.

4 / 5

Actionability

Provides fully executable, copy-paste-ready CSS for the common cases (card, button, input, toggle) using concrete design tokens, with hover/active/focus states covered.

5 / 5

Workflow Clarity

The single-purpose task (apply clay tokens/patterns to components) is unambiguous and well-organized, but there is minor implicit guidance on when to choose shadow variants (e.g. pressed vs elevated) per component context.

4 / 5

Progressive Disclosure

Clear overview with a well-signaled, one-level-deep reference to the real file references/tokens.css; token bulk is split out while examples stay inline, making navigation easy.

5 / 5

Total

18

/

20

Passed

Description

87%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A well-crafted description that clearly states the design niche, gives concrete visual attributes, and provides an explicit 'Use when' trigger. It is distinct from other UI/design skills and uses appropriate third-person trigger phrasing.

DimensionReasoningScore

Specificity

Names the domain ('claymorphism design system', 'building soft, puffy, clay-like UI components') and lists several concrete defining attributes ('large radii, dual inner shadows, and offset outer shadows'), with only minor coverage gaps versus a fully comprehensive action list.

4 / 5

Completeness

Explicitly answers both 'what' (claymorphism design system for building clay-like UI components) and 'when' via a concrete 'Use when building soft, puffy, clay-like UI components...' trigger clause.

5 / 5

Trigger Term Quality

Includes natural terms a user would say ('soft, puffy, clay-like UI components') alongside the technical 'Claymorphism', giving good keyword coverage, though a few common synonyms are missing.

4 / 5

Distinctiveness Conflict Risk

'Claymorphism' is a highly specific design niche with distinct triggers (clay-like, puffy, dual inner shadows), giving minimal conflict risk with other skills.

5 / 5

Total

18

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
fengshao1227/ccg-workflow
Reviewed

Table of Contents

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