Content
70%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body delivers a genuinely executable orchestration spec: concrete schemas, explicit sequencing, TDD feedback loops, convergence counting, and final verification. Its weaknesses are redundancy (the workflow is stated twice and convergence criteria three times) and zero progressive disclosure — the large style/category lookup tables are inlined in SKILL.md rather than split into reference files.
Suggestions
Move the seven Review Styles tables and the Game-Specific Categories catalogs into references/ (e.g. references/styles.md, references/categories.md) and link them from a short 'Review Styles: see references/styles.md' pointer, keeping SKILL.md as a lean overview.
Delete the Phase 1-5 'Workflow' section or the 'Iteration Loop' pseudocode block — they describe the same process — and state the convergence criteria once instead of in Phase 5, Hard Requirements, and steps 10-12.
Add the missing executable specifics: the actual Task-tool agent spawn invocation (prompt template + parameters) and the concrete commands for 'Run full test suite' and 'Verify game loads and plays' in Final Verification.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The prose is lean with no explanation of concepts Claude already knows, but the same workflow is described twice ("Phase 3: TDD Implementation Cycle" vs. step 8 of the Iteration Loop) and convergence criteria appear three times (Phase 5, "Hard Requirements", steps 10-12), so it could clearly be tightened. This fits 'mostly efficient but... could be tightened' better than the minor-trimming-only bar of a 4, though it is far from the padded over-explanation of a 2. | 3 / 5 |
Actionability | Concrete artifacts abound: an invocable quick-start command, exact state file paths ("{project}/.ralph/state.json"), full JSON schemas for state/categories/agent output, a directory-to-category mapping, and a 12-step numbered loop. It is not a 5 because several operational steps remain unspecified — "Bootstrap categories from codebase structure if empty" beyond the one example mapping, "Spawn parallel review agents (use Task tool)" without the actual spawn invocation, and "Verify game loads and plays" / "Run full test suite" with no commands — leaving minor gaps in copy-paste executability. | 4 / 5 |
Workflow Clarity | The multi-step process is sequenced explicitly (Phases 1-5 plus a 12-step LOOP block) with genuine validation checkpoints and feedback loops: TDD's write-failing-test → fix → verify loop, "d. Run full test suite" after each fix, a consecutiveCleanIterations counter that resets to 0 on a dirty iteration, explicit convergence criteria, and a 6-step Final Verification. A Hard Requirements checklist is also provided. This matches the anchor for 'clear sequence with explicit validation steps; feedback loops for error recovery; checklists' — the destructive/batch cap of 3 does not apply since validation is thoroughly present. | 5 / 5 |
Progressive Disclosure | No bundle files exist and everything is inlined in one ~275-line file; the seven review-style tables (~30 styles) and the game-specific category catalogs are pure lookup data that belong in a references file loaded only when spawning agents. Structure is good (clear section headers, coherent order), but 'content that should be separate is inline' with no references at all matches anchor 3; it is above a 2 because the file is well-organized rather than a monolithic wall, and below a 4 because nothing is split out. | 3 / 5 |
Total | 15 / 20 Passed |