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dangerous-actions

Rosetta CRITICAL MUST skill. MUST activate when action or its consequence is potentially dangerous, potentially irreversible, potentially destructive, or HIGH RISK. MUST activate when consequence MAYBE dangerous even if action itself seems safe. This is enterprise environment — the cost of dangerous activities is EXTREMELY HIGH, recovery may be impossible, and blast radius may affect production, shared environments, or other teams. If there is even a remote chance - load the skill.

60

Quality

70%

Does it follow best practices?

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SecuritybySnyk

Passed

No known issues

Fix and improve this skill with Tessl

tessl review fix ./instructions/r2/core/skills/dangerous-actions/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

72%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is admirably concise and well-structured for a compact guardrail skill, but its guidance stays at an abstract directive level and lacks concrete assessment tooling and an explicit verify/rollback feedback loop appropriate to destructive operations.

Suggestions

Add a concrete blast-radius assessment checklist (what to check: shared infra, production, recoverability, blast radius scope) instead of the one-line directive.

Insert an explicit verify-or-rollback feedback loop so the approval gate ties to a re-check after the risky action.

Use standard markdown section headings instead of custom <process>/<pitfalls> tags to improve navigability.

DimensionReasoningScore

Conciseness

The body is lean and assumes Claude's competence, with no concept-explanation padding; instructions like "Assess BLAST RADIUS before execution" and the short examples/pitfalls list earn their tokens.

3 / 3

Actionability

It gives directional guidance ("Assess BLAST RADIUS before execution", "THINK THE OPPOSITE", "MUST REQUIRE EXPLICIT user approval") but no concrete method, checklist, or command for how to assess blast radius or implement the approval gate, leaving it instructive but not copy-paste ready.

2 / 3

Workflow Clarity

A numbered process with an explicit approval checkpoint and examples/exceptions is present, but for a destructive-operations skill the rubric caps this at 2 absent a validate/verify feedback loop, and there is no explicit verify-then-proceed-or-rollback sequence.

2 / 3

Progressive Disclosure

This is a short, single-purpose skill with no bundle files and clearly organized sections (process, examples, exceptions, pitfalls); under the simple-skills allowance that is sufficient for a top score even though it uses custom XML-style section tags rather than markdown headings.

3 / 3

Total

10

/

12

Passed

Description

67%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description clearly communicates both the skill's gating purpose and explicit activation triggers, with decent natural-language danger terms. It is weakened by hype-laden MUST/CRITICAL phrasing and a trigger breadth that risks overlapping other safety skills.

Suggestions

Trim the CRITICAL/MUST/hype qualifiers and present trigger terms in a calmer, scannable form to improve specificity and trigger quality.

Narrow the activation criteria so the skill is less likely to fire for routine safety checks that other guardrail skills already cover.

List the concrete gating actions (e.g., require explicit approval, refuse hard-deny tier) in the description rather than only in the body.

DimensionReasoningScore

Specificity

It names the danger domain and several trigger conditions ("potentially dangerous, potentially irreversible, potentially destructive, or HIGH RISK") but does not list concrete gating actions a user would recognize, sitting at the 'names domain and some actions' anchor rather than 'lists multiple specific concrete actions'.

2 / 3

Completeness

It explicitly answers both what (activate to gate dangerous activities) and when ("MUST activate when action or its consequence is potentially dangerous... If there is even a remote chance - load the skill"), matching the clear-both-what-and-when-with-explicit-triggers anchor.

3 / 3

Trigger Term Quality

It includes relevant natural terms ("dangerous", "irreversible", "destructive", "HIGH RISK", "blast radius", "production") but pads them with CRITICAL/MUST hype and enterprise jargon, missing common user variations and not quite reaching good coverage.

2 / 3

Distinctiveness Conflict Risk

The "Rosetta CRITICAL MUST skill" framing gives it a niche, but the extremely broad trigger ("even a remote chance") would overlap with many general safety/guardrail skills, so it is only somewhat specific.

2 / 3

Total

9

/

12

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

15

/

16

Passed

Repository
griddynamics/rosetta
Reviewed

Table of Contents

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