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hyperframes-animation

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.

72

Quality

87%

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SecuritybySnyk

Passed

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SKILL.md
Quality
Evals
Security

Quality

Content

75%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A well-structured router/index skill that assumes Claude's competence and points clearly to detailed materials via a routing table and executable audit script. The main gaps are a missing inline composition code example and several referenced .md files absent from the provided bundle.

Suggestions

Add a minimal inline GSAP paused-timeline snippet to the 'Default: compose atomic rules' section so the primary path is copy-paste executable without first loading rules-index.md.

Either include the referenced rules/blueprints/adapters .md files in the bundle or note that they live in a sibling HyperFrames skill package, so signaled references are actually navigable.

Tighten a few explanatory sentences (e.g. the 'faster and produces less code' justification and the runtime-coexistence note) to reduce token cost.

DimensionReasoningScore

Conciseness

Generally lean and assumes competence (no explanation of what GSAP/Lottie are), but a few sentences could be trimmed, e.g. 'This is faster and produces less code than starting from a blueprint.' and 'Multiple runtimes can coexist... so HyperFrames can seek all of them in one pass.'

4 / 5

Actionability

Provides a copy-paste-ready audit command ('node skills/hyperframes-animation/scripts/animation-map.mjs <composition-dir> --out ...') and a precise routing table, but the default compose path ('glue them together with a single paused GSAP timeline') lacks an inline executable code example.

4 / 5

Workflow Clarity

Clear default-then-optional sequence (compose rules → load blueprint → pick runtime → audit via animation-map) with the audit script acting as a validation checkpoint after authoring, though no explicit validate→fix→retry loop is spelled out for the authoring path.

4 / 5

Progressive Disclosure

Exemplary overview structure with a routing table of one-level-deep references, and the referenced scripts (animation-map.mjs, package-loader) exist in the bundle; however many referenced .md paths (rules-index.md, blueprints/, adapters/*.md) are not present in the bundle, so not every signaled reference is navigable here.

4 / 5

Total

16

/

20

Passed

Description

100%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, third-person description that concisely names a comprehensive set of concrete capabilities and pairs them with explicit trigger guidance. It is distinctive and unlikely to trigger for the wrong skill.

DimensionReasoningScore

Specificity

Lists multiple concrete actions — 'pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API', 'auditing an existing composition's choreography (animation map)' and '24 named text-animation effects' — giving comprehensive coverage of capabilities.

5 / 5

Completeness

Explicitly answers both 'what' ('atomic motion rules, multi-phase scene blueprints, scene transitions...seven runtime adapters') and 'when' ('Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint...') with concrete trigger phrases.

5 / 5

Trigger Term Quality

Natural trigger terms 'motion or animation task' plus synonyms (motion/animation) and concrete library names (GSAP eases, Lottie player, Three.js mixer) that users would actually say when they need this skill.

5 / 5

Distinctiveness Conflict Risk

Clear niche (HyperFrames-native animation, single paused timeline, seek-safe, deterministic) with distinct triggers and named runtime adapters, giving minimal conflict risk with other skills.

5 / 5

Total

20

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
heygen-com/hyperframes
Reviewed

Table of Contents

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