Content
93%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
An exceptionally well-written body: copy-paste-ready commands with real flag values, non-obvious operational constraints stated tersely, and condition-gated references that keep the main page lean. The only gap is that the review/retry loop, while present, is not woven into the pipeline steps as an explicit checkpoint.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Lean and dense: every line delivers non-obvious operational knowledge Claude cannot infer — GPU jobs run one at a time, 'gen3d defaults to ~500k triangles and 2048² textures', the 1024px-to-64px sprite downscale pitfall, 'Bevy's default features decode only Ogg Vorbis, so write .ogg'. No filler, no explanation of concepts Claude already knows; every token earns its place. | 5 / 5 |
Actionability | Fully executable throughout: a command table with real flags ('qwen-image rgba', 'edit -i ref.png', 'mia-rig --fingers --anim none'), concrete budget values ('30000 / 1024 for a character'), a copy-paste slicing command ('python3 ${ASSET_GEN_SKILL_DIR}/tools/grid_slice.py kit.png -o out/ --grid 2x2 --names "a,b,c,d"'), headless Blender invocation, and a worked manifest table with example sizes. Common cases are covered end to end. | 5 / 5 |
Workflow Clarity | The character pipeline is clearly sequenced ('qwen-image rgba (T-pose) → gen3d → mia-rig --fingers --anim none → add-moves') with a props branch, and validation is explicitly present ('Review before building on it. Look at every PNG... render GLBs... read audio as a spectrogram') so the batch-operation cap does not apply. However, the validate-and-retry loop ('rewording and a few seeds') appears only as a paid-API fallback condition rather than being integrated as a checkpoint in the step sequence — mostly-complete checkpoints with a minor integration gap, between the 4 and 5 anchors. | 4 / 5 |
Progressive Disclosure | Exemplary gated disclosure: SKILL.md is a TL;DR pointing one level deep to per-tool READMEs ('read up to How it works before first using its tool'), with condition-gated references — motion.md only for 'Moves that drive gameplay — root-motion locomotion, attacks, state machines...', api.md 'Read it only when an asset needs one' with explicit fallback conditions. References are clearly signaled and the split is appropriate; no bundle files exist alongside SKILL.md, and the only referenced paths are env-placeholder gated files consistent with this structure. | 5 / 5 |
Total | 19 / 20 Passed |