Content
45%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body organizes references well but is dominated by persona and opinion content with no concrete modeling workflow or validation checkpoints, and one referenced file is essentially empty. It reads more as a character sheet than actionable production guidance.
Suggestions
Add a concise end-to-end modeling workflow with validation checkpoints (e.g., blockout -> retopo -> validate normals/manifold -> UV -> bake -> export-with-applied-scale) instead of relying solely on persona and opinions.
Cut the 'Battle Scars' and 'Personality' flavor or move it to a reference file so the core guidance is lean.
Populate the empty sharp_edges.md so the diagnosis reference the body points to actually delivers content.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Genuine rules ('ALWAYS apply scale and rotation before export', 'UV islands should follow the silhouette') are padded with persona flavor ('battle-hardened 3D artist', five 'Battle Scars' anecdotes, 'Fight me.'); the body could be tightened by keeping opinions and dropping biography. | 2 / 3 |
Actionability | Some concrete rules are present, but the actual how-to is deferred to the reference files, and one referenced file (sharp_edges.md) is effectively empty at 27 bytes, so following the diagnosis pointer yields no guidance. | 2 / 3 |
Workflow Clarity | There is no sequenced modeling pipeline (blockout -> retopo -> UV -> bake -> export) and no validation checkpoints in the body; the only structure is loose task-to-file routing ('For Creation ... For Diagnosis ... For Review ...'). | 1 / 3 |
Progressive Disclosure | The 'Reference System Usage' section cleanly signals one-level-deep references (patterns.md, sharp_edges.md, validations.md), each mapped to a purpose, and all three files exist with clear navigation. | 3 / 3 |
Total | 8 / 12 Passed |