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3d-modeling

Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.

59

Quality

67%

Does it follow best practices?

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SecuritybySnyk

Passed

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tessl review fix ./.agents/skills/3d-modeling/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

45%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body organizes references well but is dominated by persona and opinion content with no concrete modeling workflow or validation checkpoints, and one referenced file is essentially empty. It reads more as a character sheet than actionable production guidance.

Suggestions

Add a concise end-to-end modeling workflow with validation checkpoints (e.g., blockout -> retopo -> validate normals/manifold -> UV -> bake -> export-with-applied-scale) instead of relying solely on persona and opinions.

Cut the 'Battle Scars' and 'Personality' flavor or move it to a reference file so the core guidance is lean.

Populate the empty sharp_edges.md so the diagnosis reference the body points to actually delivers content.

DimensionReasoningScore

Conciseness

Genuine rules ('ALWAYS apply scale and rotation before export', 'UV islands should follow the silhouette') are padded with persona flavor ('battle-hardened 3D artist', five 'Battle Scars' anecdotes, 'Fight me.'); the body could be tightened by keeping opinions and dropping biography.

2 / 3

Actionability

Some concrete rules are present, but the actual how-to is deferred to the reference files, and one referenced file (sharp_edges.md) is effectively empty at 27 bytes, so following the diagnosis pointer yields no guidance.

2 / 3

Workflow Clarity

There is no sequenced modeling pipeline (blockout -> retopo -> UV -> bake -> export) and no validation checkpoints in the body; the only structure is loose task-to-file routing ('For Creation ... For Diagnosis ... For Review ...').

1 / 3

Progressive Disclosure

The 'Reference System Usage' section cleanly signals one-level-deep references (patterns.md, sharp_edges.md, validations.md), each mapped to a purpose, and all three files exist with clear navigation.

3 / 3

Total

8

/

12

Passed

Description

90%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, well-triggered description with broad natural keyword coverage and an explicit 'Use when' clause. Its main weakness is framing capabilities as knowledge areas plus an over-claiming filler sentence rather than crisp concrete actions.

Suggestions

Replace 'This skill represents years of production experience distilled into actionable guidance' with concrete actions (e.g., 'Retopologize sculpts, unwrap and pack UVs, bake high-to-low normal maps, build LOD chains, and export FBX/glTF').

De-duplicate the trigger list (retopology, zbrush, lod, sculpting appear twice) to keep it tight while preserving coverage.

DimensionReasoningScore

Specificity

The description names capability areas ('topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows ... retopology, LOD systems, and export pipelines') but frames them as knowledge domains rather than concrete actions like 'bake normal maps' or 'export FBX'; the phrase 'years of production experience distilled into actionable guidance' is over-claim fluff.

2 / 3

Completeness

It states both what the skill does ('Expert 3D modeling specialist with deep knowledge of ...') and an explicit 'Use when ... mentioned' trigger clause, satisfying the what-and-when requirement.

3 / 3

Trigger Term Quality

The 'Use when' clause packs extensive natural keyword coverage with many variations ('3d model, 3d modeling, mesh topology, uv unwrap, retopology, retopo, low poly, high poly, edge flow, edge loops, baking normals, high to low, fbx export, gltf export, texel density').

3 / 3

Distinctiveness Conflict Risk

Triggers are tightly scoped to the 3D-modeling niche (zbrush, blender modeling, retopology, LOD, baking normals), making conflict with other skills unlikely.

3 / 3

Total

11

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
jasonkneen/tiny-world-builder
Reviewed

Table of Contents

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