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tinyworld-ghost-world-gen

Use when changing ghost board generation, path / road / river continuity, deterministic regen, edge connections, or anything that runs inside makeGhostWorld in tiny-world-builder.html.

67

Quality

80%

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SecuritybySnyk

Passed

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SKILL.md
Quality
Evals
Security

Quality

Content

82%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A high-quality, concise technical skill that states concrete contracts and invariants clearly and closes with a validation checklist. Its only real gap is that guidance is rule-based prose rather than executable code, and a few reference-like sections could be split out if the file grows.

DimensionReasoningScore

Conciseness

Lean, dense technical prose that assumes Claude's competence — function names, rules, and density knobs with no padding or basic-concept explanation — so every token earns its place.

5 / 5

Actionability

Concrete and specific guidance (exact cell schema, helper signatures, deterministic rules) but delivered as rules rather than copy-paste executable code, leaving minor gaps versus the fully copy-paste-ready 5.

4 / 5

Workflow Clarity

Well-sequenced contract with a Validation section providing explicit checkpoints; this is a rules/contract skill rather than a destructive batch operation, and the checkpoints are present but not a full validate-fix-retry loop.

4 / 5

Progressive Disclosure

Well-organized into clearly headed sections (RNG, rubric, neighbours, persistence, validation) with no nested references and no bundle files needed; minor gap is that some reference-grade detail could be externalized.

4 / 5

Total

17

/

20

Passed

Description

78%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A tightly scoped, trigger-rich description that clearly signals when to use the skill and is unlikely to fire for unrelated work. The main gap is the lack of an explicit standalone 'what it does' statement, which keeps completeness at 4 rather than 5.

Suggestions

Lead with a short declarative 'what' clause (e.g., 'Regenerates non-editable ghost boards for the tiny-world builder. Use when...') so the description answers 'what' and 'when' explicitly.

Add a couple of plain-language synonyms (e.g., 'map generation', 'neighbouring boards') alongside the internal terms to broaden natural trigger coverage.

DimensionReasoningScore

Specificity

Names the domain and multiple concrete actions — 'ghost board generation, path / road / river continuity, deterministic regen, edge connections' — with only minor coverage gaps, fitting the 'several specific actions' anchor rather than the fully comprehensive 5.

4 / 5

Completeness

Has an explicit 'Use when...' clause with concrete trigger phrases and an implied 'what' via the action list, but the 'what' is not stated as a standalone declarative clause, so it is not the fully explicit 5.

4 / 5

Trigger Term Quality

Good natural-term coverage ('ghost board generation', 'path / road / river continuity', 'deterministic regen', 'edge connections') but leans slightly internal and misses some common synonyms, placing it just below the comprehensive 5.

4 / 5

Distinctiveness Conflict Risk

Scoped to a single named function makeGhostWorld in a specific file (tiny-world-builder.html) with distinct triggers, giving it a clear niche and minimal conflict risk.

5 / 5

Total

17

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
jasonkneen/tiny-world-builder
Reviewed

Table of Contents

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