Content
63%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A well-organized, token-efficient instruction skill with a clearly sequenced six-phase workflow and unusually concrete guidance (paths, counts, invocation syntax, motion standards). Its critical flaw is that the twice-referenced PICKER.md — the verbatim spec for the skill's central artifact — is missing from the bundle, which undercuts both actionability and the progressive-disclosure structure.
Suggestions
Ship the referenced PICKER.md (the verbatim picker markup, styles, and keyboard wiring) or inline its spec into the body — as written, the skill's core deliverable cannot be built from the provided files.
Add an error-recovery loop to Phase 5: what to do when a variant fails to render, an interaction breaks, or the console errors (fix → re-verify), closing the workflow's feedback gap.
Trim the duplicated guidance between the Tone section and Phase 5's table contract ("one line on when it wins, one on what it costs" appears in both places).
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is dense with non-obvious, skill-specific guidance (divergence rules, the isolated prototype surface path, 100+/session flip frequency justifying no swap animation) and explains nothing Claude already knows. Minor trimmable redundancy remains — e.g. the Tone section re-states Phase 5's table contract ("one line on when it wins, one on what it costs"), and the Operating Posture explains the divergence rationale twice — so it fits anchor 4 rather than anchor 5's 'every token earns its place'. | 4 / 5 |
Actionability | Much is concrete and executable: exact paths (".playwright-tmp/prototypes/<slug>/"), default variant counts (3, cap 5), concrete invocation syntax ("<description> x5", "riff <variant>", "keep <variant>, leave the picker"), and specific motion standards. But the core deliverable — the picker — is specified only as "Its exact markup, styles, and behavior are specified in [PICKER.md](PICKER.md) — copy them verbatim", and PICKER.md is absent from the bundle, leaving the central artifact unbuildable. That is a missing key detail, matching anchor 3 rather than 4. | 3 / 5 |
Workflow Clarity | Six phases are clearly sequenced with explicit checkpoints: completion criteria in Phase 3 ("every variant has a name and a stated axis") and Phase 5 ("no console errors; the table names each variant's tradeoff"), plus a Phase 5 verification pass ("flip through all of them yourself"). The destructive operation (deleting the prototype surface, Hard Rule 5) is gated behind explicit user selection. It falls short of anchor 5 because there is no error-recovery loop when Phase 5 verification fails, and execution depends on the missing PICKER.md. | 4 / 5 |
Progressive Disclosure | Structure is good: a sectioned overview (posture, hard rules, phases, invocation table) with a well-signaled, one-level-deep reference to PICKER.md ("load it now and build exactly that"). However, the referenced file does not exist in the bundle — the only external reference is dangling, so the disclosure structure does not actually hold, matching anchor 3's 'could be better organized' rather than anchor 4's 'references mostly clear'. | 3 / 5 |
Total | 14 / 20 Passed |