CtrlK
BlogDocsLog inGet started
Tessl Logo

game-selection

当用户困惑「为什么有人攻击我/为什么大家卷来卷去/我怎么不在乎别人眼光/为什么妒忌」时调用。 核心理念: 人生同时存在零和地位游戏、正和财富游戏、单人游戏; 识别你玩的是哪种游戏, 避免地位游戏, 回到内在记分卡。 不适用于: 具体竞争策略制定(如何赢下某个比赛)。 Triggers: 地位/攀比/内卷/妒忌/别人怎么看我/零和/单人游戏/status game/envy

69

Quality

85%

Does it follow best practices?

Run evals on this skill

Adds up to 20 points to the overall score

View guide

SecuritybySnyk

Passed

No findings from the security scan

SKILL.md
Quality
Evals
Security

Quality

Content

75%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A well-organized, instruction-only skill body using a disciplined R/I/A/E/B distillation framework with concrete completion criteria and clear trigger/boundary sections. It is broadly efficient and actionable, with only minor redundancy and a stray admin reference holding it back from the top band.

Suggestions

Remove the duplicated related-skills contrast — keep it in either the B section or the standalone '相关 skills' section, not both — to tighten conciseness.

Delete or relocate the '审计信息' footer (validation ticks, test-results.md pointer) out of the execution body, since it is admin metadata that does not aid Claude in running the skill.

Resolve the 'test-results.md' reference: either add the file to a references/ bundle or drop the pointer, so progressive disclosure has no dangling links.

DimensionReasoningScore

Conciseness

The R/I/A1/A2/E/B framework is dense and purposeful, but minor redundancy (related-skills contrast appears both in the B section and again as a standalone section) and an admin '审计信息' footer add slight padding; not a 5 because of that duplicated material.

4 / 5

Actionability

The E section gives concrete executable steps with per-step '完成标准' and a branching '判停条件', plus specific test questions ('如果把外部评价全部移除,这件事我还做吗?'); stops short of 5 because some steps remain conceptual framing rather than fully specified procedures.

4 / 5

Workflow Clarity

A clear 4-step sequence where each step carries an explicit completion criterion acting as a checkpoint, and step 1 includes a branching stop condition; not a 5 because there is no explicit validate→fix→retry feedback loop (though one is not strictly required for this non-destructive skill).

4 / 5

Progressive Disclosure

Self-contained body with clear, well-ordered section headers and no nested external references; the simple-skill exception would support a 5, but a dangling reference to a non-existent 'test-results.md' and content slightly over the 50-line simple-skill threshold keep it at 4.

4 / 5

Total

16

/

20

Passed

Description

95%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, well-structured description that concretely states what the skill does, when to invoke it, and where its boundaries lie, with rich natural trigger terms in both Chinese and English. Voice is appropriately third-person/imperative throughout.

DimensionReasoningScore

Specificity

Names the domain and several concrete actions — '识别你玩的是哪种游戏, 避免地位游戏, 回到内在记分卡' — giving three specific moves rather than generic phrasing; falls just short of 5 because the actions are conceptual framings rather than a comprehensive enumerated procedure.

4 / 5

Completeness

Explicitly answers both 'what' (the three-games framework and inner-scorecard idea) and 'when' ('当用户困惑…时调用' plus a Triggers line with concrete phrases), and adds an '不适用于' boundary — matching the top anchor.

5 / 5

Trigger Term Quality

Comprehensive natural-language coverage: colloquial user utterances ('为什么有人攻击我', '大家卷来卷去') plus keyword synonyms in both Chinese (地位/攀比/内卷/妒忌/别人怎么看我) and English (status game/envy).

5 / 5

Distinctiveness Conflict Risk

Clear niche (status/wealth/single-player game classification) with distinct trigger terms and an explicit exclusion clause, yielding minimal overlap risk with adjacent skills.

5 / 5

Total

19

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

15

/

16

Passed

Repository
kangarooking/cangjie-skill
Reviewed

Table of Contents

Is this your skill?

If you maintain this skill, you can claim it as your own. Once claimed, you can manage eval scenarios, bundle related skills, attach documentation or rules, and ensure cross-agent compatibility.