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game-art

Game art principles. Visual style selection, asset pipeline, animation workflow.

Install with Tessl CLI

npx tessl i github:lchenrique/politron-ide --skill game-art
What are skills?

Overall
score

61%

Does it follow best practices?

Validation for skill structure

SKILL.md
Review
Evals

Discovery

33%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description identifies a clear domain (game art) and lists relevant workflow areas, but suffers from being too high-level and lacking explicit trigger guidance. Without a 'Use when...' clause, Claude cannot reliably determine when to select this skill over others. The terminology is somewhat technical and misses natural user language.

Suggestions

Add a 'Use when...' clause with explicit triggers like 'Use when the user asks about game graphics, sprites, textures, character art, or visual assets for games'

Include more specific concrete actions such as 'create sprite sheets, design character concepts, optimize textures for game engines, plan art direction'

Add natural keyword variations users might say: 'game graphics', 'sprites', 'pixel art', '2D/3D game assets', 'game visuals'

DimensionReasoningScore

Specificity

Names the domain (game art) and lists some actions (visual style selection, asset pipeline, animation workflow), but these are high-level categories rather than concrete specific actions like 'create sprite sheets' or 'optimize textures'.

2 / 3

Completeness

Describes what (game art principles and workflows) but completely lacks any 'Use when...' clause or explicit trigger guidance for when Claude should select this skill.

1 / 3

Trigger Term Quality

Includes some relevant terms like 'game art', 'animation', 'asset pipeline', but misses common variations users might say such as 'sprites', 'textures', '2D art', '3D models', 'pixel art', or 'game graphics'.

2 / 3

Distinctiveness Conflict Risk

'Game art' provides some specificity to distinguish from general art or design skills, but 'animation workflow' and 'asset pipeline' could overlap with general game development or animation skills.

2 / 3

Total

7

/

12

Passed

Implementation

65%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

This skill provides an excellent high-level reference for game art decisions with efficient use of tables and decision trees. However, it functions more as a reference guide than an actionable skill - it tells Claude what to consider but not how to execute specific tasks. The lack of validation steps in pipelines and absence of concrete implementation examples limits its practical utility.

Suggestions

Add concrete, executable examples for at least one pipeline (e.g., actual Aseprite export commands, Blender export settings, or TexturePacker CLI usage)

Include validation checkpoints in the 2D/3D pipelines (e.g., 'Verify UV coverage before texturing', 'Check triangle count against budget')

Add links to separate detailed files for complex topics like 'See PIXEL_ART_WORKFLOW.md for Aseprite-specific pipeline' or 'See STYLE_GUIDE_TEMPLATE.md for creating custom style guides'

DimensionReasoningScore

Conciseness

The content is lean and efficient, using tables and decision trees to convey information densely. No unnecessary explanations of concepts Claude would already know - it jumps straight to actionable frameworks and comparisons.

3 / 3

Actionability

Provides good decision frameworks and reference tables, but lacks executable code or concrete implementation examples. The naming conventions and folder structures are specific, but most content describes principles rather than providing copy-paste ready implementations.

2 / 3

Workflow Clarity

Pipeline phases are clearly listed in sequence, but there are no validation checkpoints or feedback loops. For asset pipelines involving destructive operations (retopology, texture baking), there's no guidance on verification steps or error recovery.

2 / 3

Progressive Disclosure

Content is well-organized with clear sections and headers, but it's a monolithic document with no references to external files for detailed topics like specific tool workflows or style guides. Topics like 'The 12 Principles' could link to deeper resources.

2 / 3

Total

9

/

12

Passed

Validation

91%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation10 / 11 Passed

Validation for skill structure

CriteriaDescriptionResult

allowed_tools_field

'allowed-tools' contains unusual tool name(s)

Warning

Total

10

/

11

Passed

Reviewed

Table of Contents

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