Game development orchestrator. Routes to platform-specific skills based on project needs.
67
53%
Does it follow best practices?
Impact
Pending
No eval scenarios have been run
Passed
No known issues
Optimize this skill with Tessl
npx tessl skill review --optimize ./.agent/skills/game-development/SKILL.mdQuality
Discovery
22%Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.
This description is too abstract and fails to communicate concrete capabilities. It describes an architectural role ('orchestrator', 'routes') rather than actionable tasks, and completely lacks trigger guidance for when Claude should select it. Users searching for game development help wouldn't understand what specific value this skill provides.
Suggestions
Replace abstract 'orchestrator' language with specific game development actions (e.g., 'Creates game projects, manages assets, implements game logic, handles physics and collision detection')
Add a 'Use when...' clause with natural trigger terms like 'game dev', 'making a game', 'game engine', 'Unity', 'Godot', 'sprites', 'game mechanics'
Specify which platforms or game types this skill handles to distinguish it from other potential game-related skills
| Dimension | Reasoning | Score |
|---|---|---|
Specificity | The description uses vague language like 'orchestrator' and 'routes to platform-specific skills' without listing any concrete actions. It doesn't specify what game development tasks it actually performs. | 1 / 3 |
Completeness | The 'what' is extremely vague (just 'orchestrator' and 'routes'), and there is no 'Use when...' clause or explicit trigger guidance explaining when Claude should select this skill. | 1 / 3 |
Trigger Term Quality | 'Game development' is a relevant keyword users might say, but it lacks common variations like 'game dev', 'making games', 'game engine', or specific platforms/frameworks that would help trigger selection. | 2 / 3 |
Distinctiveness Conflict Risk | 'Game development' provides some domain specificity, but 'orchestrator' and 'routes to platform-specific skills' are generic patterns that could overlap with other routing/orchestration skills. | 2 / 3 |
Total | 6 / 12 Passed |
Implementation
85%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
This is a well-structured orchestrator skill that efficiently routes to specialized sub-skills while providing universal game development principles. Its strength lies in the clear routing tables and concise pattern selection guidance. The main weakness is the lack of executable code examples - the patterns and principles are described conceptually rather than with concrete implementations.
Suggestions
Add at least one executable code snippet demonstrating the game loop pattern (e.g., a minimal Python/JavaScript implementation) rather than pseudocode
Include a concrete code example for one common pattern like State Machine or Object Pooling to make the guidance more actionable
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The skill is lean and efficient, using tables and concise bullet points to convey information. It assumes Claude's competence and avoids explaining basic concepts like what a game loop is in excessive detail. | 3 / 3 |
Actionability | Provides concrete guidance through tables and patterns, but lacks executable code examples. The game loop is shown as pseudocode rather than implementation, and pattern descriptions are conceptual rather than copy-paste ready. | 2 / 3 |
Workflow Clarity | For an orchestrator skill, the routing workflow is crystal clear with decision tables and concrete examples showing how to chain sub-skills. The routing examples demonstrate clear sequencing for different project types. | 3 / 3 |
Progressive Disclosure | Excellent structure as an orchestrator - provides core principles inline while clearly routing to specialized sub-skills via well-organized tables. References are one level deep and clearly signaled with consistent formatting. | 3 / 3 |
Total | 11 / 12 Passed |
Validation
90%Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.
Validation — 10 / 11 Passed
Validation for skill structure
| Criteria | Description | Result |
|---|---|---|
allowed_tools_field | 'allowed-tools' contains unusual tool name(s) | Warning |
Total | 10 / 11 Passed | |
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Table of Contents
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