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vr-ar

VR/AR development principles. Comfort, interaction, performance requirements.

56

Quality

43%

Does it follow best practices?

Impact

Pending

No eval scenarios have been run

SecuritybySnyk

Passed

No known issues

Optimize this skill with Tessl

npx tessl skill review --optimize ./.agent/skills/game-development/vr-ar/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Discovery

22%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

This description is too abstract and incomplete to effectively guide skill selection. It lists topic areas rather than concrete capabilities, lacks any action verbs describing what Claude can do, and provides no explicit trigger guidance for when to use this skill.

Suggestions

Add specific concrete actions using third-person verbs (e.g., 'Designs VR locomotion systems, optimizes frame rates for 90fps targets, implements hand tracking interactions')

Include a 'Use when...' clause with natural trigger terms (e.g., 'Use when the user mentions VR, virtual reality, AR, augmented reality, Oculus, Quest, HoloLens, or immersive experiences')

Expand keyword coverage to include common variations and platforms: 'virtual reality', 'augmented reality', 'XR', 'mixed reality', 'headset', 'spatial computing'

DimensionReasoningScore

Specificity

The description uses vague, abstract language like 'principles' and 'requirements' without listing any concrete actions. It doesn't specify what Claude actually does - no verbs describing capabilities.

1 / 3

Completeness

The 'what' is extremely weak (just topic areas, not actions), and there is no 'when' clause or explicit trigger guidance. Missing any 'Use when...' statement entirely.

1 / 3

Trigger Term Quality

Contains relevant domain keywords 'VR/AR' that users might naturally say, but lacks common variations like 'virtual reality', 'augmented reality', 'XR', 'Oculus', 'Unity VR', or specific task-related terms.

2 / 3

Distinctiveness Conflict Risk

VR/AR is a reasonably specific domain that wouldn't conflict with most skills, but the vague terms 'principles', 'interaction', and 'performance' could overlap with general game development or UI/UX skills.

2 / 3

Total

6

/

12

Passed

Implementation

64%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

This skill excels at concise, scannable reference material with excellent use of tables for specifications and anti-patterns. However, it reads more as a reference card than an actionable development guide - it tells Claude what to achieve but not how to implement it. Adding code examples and workflow sequences would significantly improve its utility for actual VR/AR development tasks.

Suggestions

Add executable code examples for key implementations (e.g., teleportation locomotion, snap turning, vignette effect during movement)

Include a workflow sequence for setting up a new VR/AR project with validation checkpoints (e.g., 'Test comfort settings with 5-minute play session before proceeding')

Add references to platform-specific implementation guides (e.g., 'See QUEST_SETUP.md for Quest-specific optimization')

DimensionReasoningScore

Conciseness

Extremely lean and efficient use of tables to convey information. No unnecessary explanations of what VR/AR is or how it works - assumes Claude's competence and delivers only actionable specifications.

3 / 3

Actionability

Provides concrete specifications (FPS targets, resolutions, frame budgets) and clear do/don't guidance, but lacks executable code examples. For a development skill, missing code snippets for implementing teleportation, hand tracking, or comfort settings reduces actionability.

2 / 3

Workflow Clarity

Content is well-organized into logical sections but lacks explicit workflow sequences. No step-by-step process for implementing VR/AR features, no validation checkpoints for testing comfort or performance requirements.

2 / 3

Progressive Disclosure

Good internal organization with clear sections and tables, but no references to external files for deeper topics like platform-specific implementation guides, performance optimization techniques, or interaction pattern examples that would benefit from separate detailed documentation.

2 / 3

Total

9

/

12

Passed

Validation

90%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation10 / 11 Passed

Validation for skill structure

CriteriaDescriptionResult

allowed_tools_field

'allowed-tools' contains unusual tool name(s)

Warning

Total

10

/

11

Passed

Repository
lchenrique/politron-ide
Reviewed

Table of Contents

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