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threejs-3d-generator

Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. Use for text-to-3D, image-to-3D, game-ready GLB/FBX, characters, creatures, buildings, props, weapons, terrain, auto-rigging, animation retargeting, model texturing, voxel/LEGO stylization, and low-poly conversion. Pair with threejs-image-generator for concept and texture references first.

75

Quality

94%

Does it follow best practices?

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SecuritybySnyk

Passed

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SKILL.md
Quality
Evals
Security

Quality

Content

88%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A strong, highly actionable skill body with executable commands, staged validation checkpoints, and well-signaled references. Its only weaknesses are mild verbosity in the rigging heuristics and one referenced file (asset-recovery.md) that does not exist in the bundle.

Suggestions

Move the v1.0-vs-v2.x rigging failure anecdotes and per-version measurement details into references/api-notes.md, keeping the body to the routing rule and the validation command.

Add references/asset-recovery.md to the bundle (or remove the reference to it in the Resuming and Recovery section) so every cited path resolves.

Tighten the Quality section into a short checklist; its current prose largely restates guidance already implied by the command flags.

DimensionReasoningScore

Conciseness

The body is dense and assumes Claude's competence — no boilerplate about what 3D or rigging is — but the Rigging/animation section is long and some heuristics (e.g. 'v2.x ... 0/16 on humanoid meshes') could be trimmed or moved to references, leaving minor padding.

4 / 5

Actionability

Copy-paste-ready, fully parameterized commands cover text-to-3D, image-to-3D, status/download/postprocess, the character pipeline, and resume/recovery, each with concrete flags and example prompts.

5 / 5

Workflow Clarity

The character-pipeline is explicitly staged (model -> inspect -> resume --stop-after rig -> inspect -> resume --stop-after animations) with validation checkpoints (prerigcheck, validate-rig, validate-animation), bounded retry rules, and clear error-recovery guidance including uncertain-submission handling.

5 / 5

Progressive Disclosure

A clear references table routes to three real one-level-deep files (api-notes.md, threejs-integration.md, image-generator-workflows.md) and the body stays an overview, but references/asset-recovery.md is named in the body yet is absent from the bundle, a minor navigation gap.

4 / 5

Total

18

/

20

Passed

Description

100%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

An exemplary description: it is specific, trigger-rich, complete on both 'what' and 'when', and clearly distinct within its niche while staying concise and in third person. It avoids fluff and over-claims entirely.

DimensionReasoningScore

Specificity

Lists multiple concrete actions — 'Generate, texture, rig, animate, stylize, convert, and download' — alongside specific deliverables (game-ready GLB/FBX, auto-rigging, animation retargeting, voxel/LEGO stylization), giving comprehensive coverage of the skill's capabilities.

5 / 5

Completeness

Explicitly answers 'what' (the enumerated generation/rig/animation actions) and 'when' via 'Use for ...' listing concrete trigger scenarios, and even adds pairing guidance with a sibling skill.

5 / 5

Trigger Term Quality

Dense with natural terms a user would say ('text-to-3D', 'image-to-3D', 'characters', 'creatures', 'props', 'weapons', 'terrain', 'low-poly conversion') plus format extensions (GLB/FBX), covering synonyms and concrete use cases.

5 / 5

Distinctiveness Conflict Risk

The Tripo API and Three.js game-asset niche is highly specific, and the explicit 'Pair with threejs-image-generator' direction carves out a distinct trigger space with minimal overlap risk against generic image or code skills.

5 / 5

Total

20

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

referenced_paths_exist

Referenced path issues: 8 missing, 6 deeper-than-1-level

Warning

Total

15

/

16

Passed

Repository
majidmanzarpour/threejs-game-skills
Reviewed

Table of Contents

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