Content
78%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A tight, well-structured body with a clear technique-selection menu, concrete GPU hygiene rules, and a validation checklist — the writing itself is near-exemplary for an instruction-only skill. Its one material defect is bundle-level: the workflow's Step 0 and resource map both point at example.html, which does not exist in the skill directory, breaking the primary detailed reference the content depends on.
Suggestions
Add the missing example.html (the referenced 'working WebGL2 aurora-field reference') to the bundle, or remove the resource-map and Step 0 references to it and inline a minimal shader boilerplate snippet instead.
Close the feedback loop in Step 4: after the self-review checklist, add an explicit 'if any box fails, fix and re-verify before delivering' instruction so the checklist drives re-validation rather than just final inspection.
Inline a short canonical skeleton (canvas + fullscreen-triangle draw loop + DPR-aware resize) so the core pattern is executable from SKILL.md even if a reference file is unavailable.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The ~45-line body is lean: no 'what is WebGL' padding, no library tutorials, and the one conceptual section ('Why this is a powered artifact') conveys platform-specific OpenDesign sandbox facts Claude cannot know, so every token earns its place. It is not 4 because there is no section that reads as trimmable over-explanation. | 5 / 5 |
Actionability | Concrete, executable specifics are present — 'alpha:false, DPR clamped to 2', 'getShaderInfoLog', the four named techniques, 'Headline ≤ 14ch', and a described canvas/draw-loop/resize structure. It is not 5 because the body contains no code snippet and its working reference is external; it is not 3 because the guidance given is specific and directly executable for an instruction-only skill, with only a minor gap left to the (missing) reference file. | 4 / 5 |
Workflow Clarity | Steps 0–4 are clearly sequenced and end in an explicit P0 self-review checklist (60fps, clean getError(), resize crispness, contrast, graceful degradation), plus build-time error logging via getShaderInfoLog. It is not 5 because there is no explicit 'if a checklist item fails, fix and re-verify' recovery loop; it is not 3 because validation checkpoints are explicit, not merely implied. | 4 / 5 |
Progressive Disclosure | Sections are well organized and the reference is loudly signaled ('READ FIRST', a resource map), but the bundle does not actually contain example.html — the single referenced file is missing, so the promised one-level-deep detail cannot be loaded. Per the guideline to score against the actual bundle structure, this broken reference leaves the disclosure structure not better than 'some structure' despite the clean sectioning. | 3 / 5 |
Total | 16 / 20 Passed |