Content
75%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A well-organized instruction-only skill body: efficient, highly actionable decision guidance with a clear sequenced workflow and a real three-file reference bundle. The main gaps are the absence of any concrete scene-contract example (the skill's central artifact), some jargon-dense enumerations that could be trimmed, and a bare References list lacking per-file descriptions.
Suggestions
Add a minimal example scene contract in Working Pattern step 5 (a short YAML/JSON scene with text, visual state, trigger range, and reduced-motion fallback) so the skill's core data model is executable rather than implied.
Annotate the References section entries with a one-line description of each file's purpose, e.g., '**Scene contracts**: See [story-patterns-and-scene-contracts.md](references/story-patterns-and-scene-contracts.md) for narrative patterns and scene schemas'.
Trim the compound-noun catalogs in steps 5 and 6 (visual-density role, asset-continuity requirement, etc.) to the fields that change decisions, or move the full field list into story-patterns-and-scene-contracts.md.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is dense and assumes competence — no library tutorials, no 'what is parallax' padding — and every section carries novel guidance (routing table, browser contract, technique chooser). It falls short of 5 because of run-on compound-noun enumerations like 'visual-density role, interactive discovery affordance, asset-continuity requirement, scroll-controlled media behavior' in step 5, which could be trimmed or pushed to a reference without losing meaning. | 4 / 5 |
Actionability | Concrete, executable decision rules dominate: 'native scroll and position: sticky for pinning / IntersectionObserver or Scrollama for step triggers / Motion or GSAP ScrollTrigger for complex React choreography', plus a precise routing table and verified reference files. Not a 5: the core artifact — the scene contract — is never shown; a minimal example scene object (trigger range, visual state, fallback) would make step 5 copy-paste ready instead of leaving the reader to infer the schema. | 4 / 5 |
Workflow Clarity | The 11-step Working Pattern is clearly sequenced with validation checkpoints — step 7 ('If the scene only adds drama, simplify or add real evidence') is an explicit fix loop, and step 11 plus the acceptance criteria in Output Expectations act as test checklists. Not a 5: the error-recovery path is one-line rather than a validate-fix-retry loop, and steps 2-6's branching (fictional / art-directed / embedded layers) interleaves conditions inside a flat sequence. | 4 / 5 |
Progressive Disclosure | Good structure overall: ~100-line overview with technique selection, routing, and expectations kept in SKILL.md while detail lives in three real, clearly listed one-level-deep bundle files (all verified present in ./references/). Not a 5: the References section is a bare path list with no per-file description ('**Scene contracts**: See ...' style is the top anchor), and 3 of 6 referenced paths (`../../references/foundations/*`) point outside the bundle where their existence cannot be signaled or verified by a reader of this skill alone. | 4 / 5 |
Total | 16 / 20 Passed |