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web-game-foundations

Set browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.

69

Quality

83%

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SKILL.md
Quality
Evals
Security

Quality

Content

80%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A well-structured, concise architecture-framing skill that points cleanly to deeper reference files and gives concrete defaults. Its main weakness is workflow clarity: the checklist lacks explicit validation checkpoints or a feedback loop, even though the framing guidance itself is strong.

Suggestions

Add an explicit sequencing note to the Implementation Checklist (e.g., 'Decide engine first, then input model, then asset manifest') so the order of decisions is unambiguous.

Include a lightweight validation checkpoint, such as 'Before writing core code, confirm each checklist item has a one-line decision recorded,' to give the workflow an explicit gate.

Consider surfacing one or two concrete decision-table outcomes inline (e.g., a one-line engine default summary) so the body is more self-sufficient before readers must open a reference file.

DimensionReasoningScore

Conciseness

The body is lean and directive throughout, assuming Claude's competence without padding basic concepts about games or libraries; every section and bullet earns its place.

5 / 5

Actionability

Provides concrete specifics (action names like move/confirm/cancel/ability-1/pause, GLB or glTF 2.0, asset domains, engine-per-scenario defaults); as an instruction-only architecture skill it has no executable code, but the guidance is specific and actionable with only minor gaps.

4 / 5

Workflow Clarity

The Implementation Checklist gives a sequence of decisions to define before coding, but there are no explicit validation checkpoints or feedback loops; this is not a destructive/batch operation so the cap-at-3 does not bind, yet checkpoints remain implicit.

3 / 5

Progressive Disclosure

Clear overview structure with a dedicated References section signaling six one-level-deep reference files; content is appropriately split between the overview body and the reference files, making navigation easy.

5 / 5

Total

17

/

20

Passed

Description

87%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A tight, well-targeted description that clearly states both the capability and the trigger conditions for a browser-game architecture framing skill. It is distinctive and avoids over-claiming, with only minor gaps in concrete-action phrasing and synonym coverage.

DimensionReasoningScore

Specificity

Names the browser-game architecture domain plus five concrete decision areas (engine choice, sim/render boundaries, input model, asset organization, save/debug/perf), but the listed items are decision domains rather than concrete executable verbs, leaving a minor coverage gap.

4 / 5

Completeness

Explicitly answers both what ('Set browser-game architecture before implementation') and when ('Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy') with concrete trigger phrases.

5 / 5

Trigger Term Quality

Includes natural terms a game-dev user would say ('browser-game', 'engine choice', 'input model', 'asset organization', 'save/debug/performance'), but misses common synonyms and product names like Phaser, Three.js, game loop, or 2D/3D.

4 / 5

Distinctiveness Conflict Risk

Occupies a clear niche (pre-implementation browser-game architecture) with distinct triggers and explicitly defers to runtime/asset specialist skills once the stack is decided, minimizing conflict risk.

5 / 5

Total

18

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
openai/plugins
Reviewed

Table of Contents

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