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game-distribution-js-sdk

Integrates the GameDistribution JavaScript SDK (GD SDK) into a JavaScript or HTML5 game, covering SDK initialization, interstitial and rewarded ad display, banner ads, ad callback handling, and game lifecycle events. Use when the user asks about GameDistribution, GD SDK, game ads, HTML5 game monetization, ad integration, or wiring up ads and lifecycle events in a JavaScript or HTML5 game.

76

Quality

95%

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SKILL.md
Quality
Evals
Security

Quality

Content

90%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A high-quality, code-first integration skill that is lean, fully executable, and well-structured. The main gaps are minor: workflow checkpoints are implicit rather than explicit, and all content lives inline with no progressive disclosure.

Suggestions

Add an explicit numbered initialization checklist (set GD_OPTIONS with gameId → append script → await SDK_READY → resolve) with a validation step that asserts window.gdsdk is defined before resolving.

Call out the rewarded-ad feedback loop as a labeled sequence (preload → show → SDK_REWARDED_WATCH_COMPLETE grants reward → SDK_GAME_START preloads next) so the validate/retry pattern is unambiguous.

Consider extracting the per-event state-transition table into a short reference table so the inline code stays focused on the executable flow.

DimensionReasoningScore

Conciseness

Lean body dominated by executable code with terse, domain-specific commentary (e.g. event semantics Claude would not already know); no padding explaining what an SDK or an ad is, and every prose sentence carries non-obvious information.

5 / 5

Actionability

Fully executable, copy-paste-ready functions for loading the script, initialization, interstitial/rewarded/banner ads, and lifecycle handling, with concrete event routing and the fixed SDK URL inline.

5 / 5

Workflow Clarity

Initialization and the rewarded-ad preload-show-grant-preload loop are clearly sequenced with failure emits and a gameId guard, but there are no explicit 'validate then proceed' checkpoints; acceptable since the operations are not destructive or batch.

4 / 5

Progressive Disclosure

Well-organized with clear section headers (Overview, Installation, Initialization, Advertisement, Lifecycle, Storage) and a single self-contained file; no nested references, though no progressive split is used because none is needed.

4 / 5

Total

18

/

20

Passed

Description

100%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, third-person description that names concrete capabilities and provides explicit, natural-language trigger guidance. It answers both what the skill does and when to invoke it with minimal conflict risk.

DimensionReasoningScore

Specificity

Lists multiple concrete capabilities — 'SDK initialization, interstitial and rewarded ad display, banner ads, ad callback handling, and game lifecycle events' — giving comprehensive coverage of the SDK's surface area.

5 / 5

Completeness

Explicitly answers both 'what' (integrates the GD SDK, enumerates features) and 'when' via a concrete 'Use when the user asks about...' clause with multiple trigger phrases.

5 / 5

Trigger Term Quality

Natural trigger phrases include 'GameDistribution', 'GD SDK', 'game ads', 'HTML5 game monetization', 'ad integration', and 'wiring up ads and lifecycle events', with synonyms (GameDistribution / GD SDK) users would actually say.

5 / 5

Distinctiveness Conflict Risk

Targets a clear niche (the GameDistribution JS SDK specifically) with distinct product-named triggers, making conflict with other skills minimal.

5 / 5

Total

20

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
popey/gamedev.sh-skills
Reviewed

Table of Contents

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