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godot-gdscript-patterns

Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.

62

Quality

72%

Does it follow best practices?

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tessl review fix ./skills/godot-gdscript-patterns/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

57%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The skill body is admirably concise and well-organized, but it lacks executable GDScript examples and concrete guidance, relying on abstract directives and a reference to a playbook file that is not present in the bundle.

Suggestions

Add at least one copy-paste-ready GDScript code example (e.g., a signal or state-machine snippet) to make the instructions executable rather than abstract.

Provide concrete validation/verification steps tied to a specific GDScript workflow instead of the generic 'Apply relevant best practices and validate outcomes'.

Create the referenced 'resources/implementation-playbook.md' file or remove/correct the broken reference so progressive disclosure is fully realized.

DimensionReasoningScore

Conciseness

The body is lean with short bullet lists and no padding or explanation of basic concepts; every token appears to earn its place and it assumes Claude's competence.

5 / 5

Actionability

Guidance is high-level and abstract ('Clarify goals', 'Apply relevant best practices', 'Provide actionable steps') with no executable GDScript code or concrete patterns shown, matching the 'minimal concrete guidance; high-level hints but missing specific steps' anchor.

2 / 5

Workflow Clarity

A rough sequence is present (clarify, apply, validate, provide steps) with an implicit 'validate outcomes' checkpoint, but the steps are generic and lack explicit, concrete validation checkpoints; not a 2 because a recognizable sequence exists.

3 / 5

Progressive Disclosure

Sections are organized and the playbook reference is one level deep and signaled, but the referenced 'resources/implementation-playbook.md' does not exist in the bundle, so the structure is only partially realized.

3 / 5

Total

13

/

20

Passed

Description

87%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, well-scoped description that clearly states capabilities and explicit trigger conditions for the Godot 4 GDScript domain. It could be marginally improved by adding concrete file-extension triggers and slightly broader synonym coverage.

DimensionReasoningScore

Specificity

Names the Godot 4 GDScript domain and lists several concrete pattern areas ('signals, scenes, state machines, and optimization'), with only minor coverage gaps; not a 5 because 'Master...patterns' frames topics rather than enumerating a comprehensive set of concrete doing-actions.

4 / 5

Completeness

It explicitly answers both 'what' (master GDScript patterns including signals, scenes, state machines, optimization) and 'when' ('Use when building Godot games, implementing game systems, or learning GDScript best practices') with concrete trigger phrases.

5 / 5

Trigger Term Quality

Triggers ('building Godot games, implementing game systems, or learning GDScript best practices') are natural phrases a user would say, but coverage lacks synonyms and file extensions such as '.gd' or 'Godot scripts', so it is not a 5.

4 / 5

Distinctiveness Conflict Risk

The Godot 4 GDScript niche is clearly scoped with distinct, domain-specific triggers and minimal overlap risk with other skills.

5 / 5

Total

18

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
rmyndharis/antigravity-skills
Reviewed

Table of Contents

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