Creates intuitive user experiences through feedback patterns, microinteractions, and accessible interaction design. Use when designing loading states, error handling UX, animation guidelines, or touch interactions.
88
86%
Does it follow best practices?
Impact
Pending
No eval scenarios have been run
Passed
No known issues
Quality
Discovery
92%Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.
This is a well-crafted description that clearly articulates specific capabilities and includes an explicit 'Use when' clause with concrete trigger scenarios. The description uses proper third-person voice and covers relevant natural language terms. Minor weakness is potential overlap with other UX or accessibility-focused skills.
| Dimension | Reasoning | Score |
|---|---|---|
Specificity | Lists multiple specific concrete actions: 'feedback patterns, microinteractions, accessible interaction design' and specific use cases like 'loading states, error handling UX, animation guidelines, touch interactions'. | 3 / 3 |
Completeness | Clearly answers both what ('Creates intuitive user experiences through feedback patterns, microinteractions, and accessible interaction design') and when ('Use when designing loading states, error handling UX, animation guidelines, or touch interactions'). | 3 / 3 |
Trigger Term Quality | Includes natural keywords users would say: 'loading states', 'error handling', 'animation', 'touch interactions', 'microinteractions', 'accessible', 'UX' - these are terms designers and developers commonly use. | 3 / 3 |
Distinctiveness Conflict Risk | While it specifies interaction design and UX patterns, there's potential overlap with general UI/UX skills or accessibility-focused skills. The triggers are specific but 'user experiences' and 'accessible' could match broader design skills. | 2 / 3 |
Total | 11 / 12 Passed |
Implementation
79%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
This skill provides excellent, actionable code examples for common interaction design patterns with good token efficiency. The main weaknesses are the lack of explicit workflow guidance for implementing these patterns together and missing references to deeper resources for complex topics like accessibility testing or animation performance.
Suggestions
Add a brief workflow section showing how to approach interaction design systematically (e.g., 1. Identify interaction type → 2. Implement feedback → 3. Test accessibility → 4. Verify with reduced motion)
Include validation steps for accessibility (e.g., 'Test with screen reader: VoiceOver/NVDA should announce state changes')
Consider splitting detailed accessibility patterns into a referenced ACCESSIBILITY.md file for progressive disclosure
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The content is lean and efficient, presenting patterns, code examples, and guidelines without unnecessary explanation. No verbose descriptions of what CSS animations are or how React works—assumes Claude's competence. | 3 / 3 |
Actionability | Provides fully executable CSS and JSX code examples that are copy-paste ready. The skeleton loader, error state, empty state, and accessibility components are concrete and immediately usable. | 3 / 3 |
Workflow Clarity | While individual patterns are clear, there's no explicit workflow for implementing interaction design holistically. The skill presents isolated components without guidance on sequencing or validation (e.g., how to verify accessibility compliance or test animations). | 2 / 3 |
Progressive Disclosure | Content is reasonably organized with clear sections, but everything is inline in one file. For a skill of this scope, separating detailed animation guidelines or accessibility patterns into referenced files would improve navigation. | 2 / 3 |
Total | 10 / 12 Passed |
Validation
100%Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.
Validation — 11 / 11 Passed
Validation for skill structure
No warnings or errors.
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Table of Contents
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