Creates intuitive user experiences through feedback patterns, microinteractions, and accessible interaction design. Use when designing loading states, error handling UX, animation guidelines, or touch interactions.
82
78%
Does it follow best practices?
Impact
Pending
No eval scenarios have been run
Passed
No known issues
Optimize this skill with Tessl
npx tessl skill review --optimize ./plugins/interaction-design/skills/interaction-design/SKILL.mdQuality
Discovery
92%Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.
This is a strong description that clearly communicates both what the skill does and when to use it, with a good set of natural trigger terms. The explicit 'Use when' clause with specific scenarios is well-crafted. The only minor weakness is potential overlap with other UX or animation-related skills, though the focus on interaction patterns and microinteractions provides reasonable distinctiveness.
| Dimension | Reasoning | Score |
|---|---|---|
Specificity | Lists multiple specific concrete actions: feedback patterns, microinteractions, accessible interaction design, loading states, error handling UX, animation guidelines, and touch interactions. | 3 / 3 |
Completeness | Clearly answers both 'what' (creates intuitive user experiences through feedback patterns, microinteractions, and accessible interaction design) and 'when' (explicit 'Use when' clause covering loading states, error handling UX, animation guidelines, or touch interactions). | 3 / 3 |
Trigger Term Quality | Includes natural keywords users would say: 'loading states', 'error handling UX', 'animation guidelines', 'touch interactions', 'microinteractions', 'feedback patterns'. These are terms designers and developers naturally use. | 3 / 3 |
Distinctiveness Conflict Risk | While it carves out a niche around interaction design patterns, terms like 'user experiences', 'error handling UX', and 'animation guidelines' could overlap with broader UX design skills or animation-specific skills. The focus on microinteractions and feedback patterns helps but doesn't fully eliminate conflict risk. | 2 / 3 |
Total | 11 / 12 Passed |
Implementation
64%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
This skill provides solid, actionable code examples for common interaction design patterns with good CSS and JSX snippets. However, it reads more like a component library reference than a workflow-oriented skill—it lacks guidance on when and how to apply these patterns in sequence during feature development. The content could be tightened by removing patterns Claude already knows (basic React component structures) and focusing more on the decision-making framework and non-obvious details.
Suggestions
Add a decision workflow or flowchart for choosing which interaction pattern to apply (e.g., 'If API call > 500ms → show skeleton loader → on error → show ErrorState with retry → on empty response → show EmptyState').
Remove or condense the basic React component patterns (ErrorState, EmptyState) which Claude already knows how to build, and focus on the non-obvious details like timing values, animation curves, and accessibility requirements.
Consider splitting detailed animation guidelines and accessibility patterns into separate referenced files, keeping SKILL.md as a concise overview with links.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Mostly efficient with useful code examples, but includes some unnecessary patterns Claude already knows (basic error states, empty states are standard React patterns). The bullet-point best practices at the end partially repeat what's already shown in the code examples. | 2 / 3 |
Actionability | Provides fully executable CSS and JSX code examples that are copy-paste ready. The skeleton loader, error state, empty state, and accessibility announcer components are all concrete and immediately usable. | 3 / 3 |
Workflow Clarity | The skill presents individual patterns clearly but lacks a cohesive workflow for how to apply these patterns together when designing an interaction. There's no sequencing guidance—e.g., when to add loading states vs error states in a feature implementation flow, or how to validate that interactions meet accessibility requirements. | 2 / 3 |
Progressive Disclosure | Content is reasonably organized with clear section headers, but everything is inline in a single file. The animation guidelines and accessibility sections could benefit from references to more detailed resources. For a skill of this breadth (loading, errors, empty states, accessibility, animations), some content could be split out. | 2 / 3 |
Total | 9 / 12 Passed |
Validation
100%Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.
Validation — 11 / 11 Passed
Validation for skill structure
No warnings or errors.
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Table of Contents
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