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interaction-design

Creates intuitive user experiences through feedback patterns, microinteractions, and accessible interaction design. Use when designing loading states, error handling UX, animation guidelines, or touch interactions.

61

Quality

71%

Does it follow best practices?

Impact

No eval scenarios have been run

SecuritybySnyk

Passed

No known issues

Optimize this skill with Tessl

npx tessl skill review --optimize ./plugins/interaction-design/skills/interaction-design/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Discovery

92%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

This is a strong description that clearly communicates both what the skill does and when to use it, with a good set of natural trigger terms. The explicit 'Use when' clause with specific scenarios is well-crafted. The only minor weakness is potential overlap with other UX or animation-related skills, though the focus on interaction patterns and microinteractions provides reasonable distinctiveness.

DimensionReasoningScore

Specificity

Lists multiple specific concrete actions: feedback patterns, microinteractions, accessible interaction design, loading states, error handling UX, animation guidelines, and touch interactions.

3 / 3

Completeness

Clearly answers both 'what' (creates intuitive user experiences through feedback patterns, microinteractions, and accessible interaction design) and 'when' (explicit 'Use when' clause covering loading states, error handling UX, animation guidelines, or touch interactions).

3 / 3

Trigger Term Quality

Includes natural keywords users would say: 'loading states', 'error handling UX', 'animation guidelines', 'touch interactions', 'microinteractions', 'feedback patterns'. These are terms designers and developers naturally use.

3 / 3

Distinctiveness Conflict Risk

While it carves out a niche around interaction design patterns, terms like 'user experiences', 'error handling UX', and 'animation guidelines' could overlap with broader UX design skills or animation-specific skills. The focus on microinteractions and feedback patterns helps but doesn't fully eliminate conflict risk.

2 / 3

Total

11

/

12

Passed

Implementation

50%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

This skill provides a decent catalog of interaction design patterns with concrete code examples, but reads more like a reference card of common React UI patterns than actionable, Claude-specific guidance. It lacks workflow sequencing for decision-making, includes patterns Claude likely already knows, and doesn't provide validation or testing steps for the implemented interactions.

Suggestions

Add a decision workflow: when to use which pattern (e.g., 'If wait > 0.5s → skeleton loader; if wait > 3s → progress indicator with cancel option') with explicit validation checkpoints like accessibility audits.

Remove or condense generic React patterns (ErrorState, EmptyState) that Claude already knows, and focus on the non-obvious guidance: timing values, animation curves, accessibility gotchas, and edge cases.

Make code examples more complete and specific—define or import referenced components like `<Icon>` and `<Illustration>`, or note they are placeholders and specify what they should render.

Add a section on how to test/validate interaction implementations (e.g., keyboard navigation testing checklist, screen reader verification steps).

DimensionReasoningScore

Conciseness

Mostly efficient with useful code examples and a concise table, but includes some patterns Claude already knows well (basic error states, empty states, skeleton loaders are standard React patterns). The 'Best Practices' section largely restates what's already shown in the code examples above it.

2 / 3

Actionability

Provides concrete JSX and CSS examples that are mostly copy-paste ready, but they're generic component templates rather than specific, executable guidance. Missing imports, no complete working example, and the components reference undefined components like `<Icon>` and `<Illustration>` without explanation.

2 / 3

Workflow Clarity

The skill presents individual patterns clearly but lacks any workflow sequencing for how to approach interaction design decisions. There's no guidance on when to apply which pattern, no decision tree, and no validation steps (e.g., how to test accessibility of implemented interactions).

2 / 3

Progressive Disclosure

Content is reasonably organized with clear section headers, but everything is inline in a single file with no references to supporting materials. The animation guidelines and best practices sections could be expanded into separate references, and the skill would benefit from linking to more detailed resources for accessibility testing or animation libraries.

2 / 3

Total

8

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation11 / 11 Passed

Validation for skill structure

No warnings or errors.

Repository
secondsky/claude-skills
Reviewed

Table of Contents

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