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dojo-system

Create Dojo systems that implement game logic, modify model state, and handle player actions. Use when implementing game mechanics, player commands, or automated logic.

Install with Tessl CLI

npx tessl i github:steebchen/proof-of-war --skill dojo-system
What are skills?

79

1.69x

Does it follow best practices?

Evaluation95%

1.69x

Agent success when using this skill

Validation for skill structure

SKILL.md
Review
Evals

Discovery

67%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

This description has good structure with an explicit 'Use when' clause and covers both what and when. However, it lacks specificity in concrete actions and misses key trigger terms that would help distinguish it as a Dojo/Cairo/Starknet blockchain game development skill rather than generic game development.

Suggestions

Add specific trigger terms like 'Dojo', 'Cairo', 'Starknet', 'on-chain game', or 'blockchain game' to improve discoverability and reduce conflict with generic game dev skills.

Replace abstract actions with concrete examples like 'define system contracts', 'emit events', 'query world state', or 'implement move/attack/spawn mechanics'.

DimensionReasoningScore

Specificity

Names the domain (Dojo systems) and lists some actions (implement game logic, modify model state, handle player actions), but the actions are somewhat abstract rather than concrete specific operations like 'spawn entities' or 'process combat calculations'.

2 / 3

Completeness

Clearly answers both what (create Dojo systems for game logic, model state, player actions) and when (implementing game mechanics, player commands, or automated logic) with an explicit 'Use when' clause.

3 / 3

Trigger Term Quality

Includes relevant terms like 'game logic', 'player actions', 'game mechanics', and 'player commands', but misses common variations users might say like 'Dojo', 'Cairo', 'on-chain game', 'blockchain game', or 'Starknet'.

2 / 3

Distinctiveness Conflict Risk

The term 'Dojo systems' provides some specificity, but 'game logic' and 'player actions' are generic enough to potentially conflict with other game development skills. Could benefit from mentioning the specific tech stack (Cairo/Starknet).

2 / 3

Total

9

/

12

Passed

Implementation

72%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

This skill provides solid, actionable guidance for creating Dojo systems with executable code examples and good organization. However, it suffers from some redundancy (world_default() explained multiple times) and lacks explicit validation workflows for verifying system correctness. The progressive disclosure and actionability are strong points.

Suggestions

Consolidate the world_default() explanations into a single section to reduce redundancy

Add an explicit validation workflow: 'After writing your system: 1. Run scarb build 2. Check for compilation errors 3. Run tests with dojo-test skill'

Remove the duplicate event emission example - keep either the one in Essential Imports or Key Concepts, not both

DimensionReasoningScore

Conciseness

The skill contains some redundancy, particularly explaining world_default() multiple times and repeating similar code patterns. The import reference table is efficient, but the overall content could be tightened by consolidating duplicate explanations.

2 / 3

Actionability

Provides fully executable Cairo code examples with proper imports, complete system structure, and copy-paste ready patterns. The code is concrete and specific with real function implementations.

3 / 3

Workflow Clarity

Steps for creating systems are implicit rather than explicit. The 'Next Steps' section lists follow-up actions but lacks validation checkpoints. No explicit workflow for verifying system correctness before deployment.

2 / 3

Progressive Disclosure

Well-organized with clear sections (Essential Imports, Quick Start, System Structure, Key Concepts). References to related skills are clearly signaled at the end. Content is appropriately structured for discovery.

3 / 3

Total

10

/

12

Passed

Validation

90%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation10 / 11 Passed

Validation for skill structure

CriteriaDescriptionResult

allowed_tools_field

'allowed-tools' contains unusual tool name(s)

Warning

Total

10

/

11

Passed

Reviewed

Table of Contents

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