github.com/steebchen/proof-of-war
Skill | Added | Review |
|---|---|---|
dojo-world Manage world permissions, namespaces, resource registration, and access control. Use when configuring world ownership, setting up authorization policies, or managing resource permissions. | 79 79 1.18x Agent success vs baseline Quality 71% Does it follow best practices? Impact 97% Average score across 3 eval scenarios Reviewed: Version: 44466c6 | |
dojo-token Implement, deploy, and index ERC20 and ERC721 tokens in Dojo. Use when adding token contracts, deploying them, or configuring Torii to index balances and transfers. | 88 88 2.35x Agent success vs baseline Quality 86% Does it follow best practices? Impact 99% Average score across 3 eval scenarios Reviewed: Version: 44466c6 | |
dojo-test Write tests for Dojo models and systems using spawn_test_world, cheat codes, and assertions. Use when testing game logic, verifying state changes, or ensuring system correctness. | 87 87 2.02x Agent success vs baseline Quality 81% Does it follow best practices? Impact 99% Average score across 3 eval scenarios Reviewed: Version: 44466c6 | |
dojo-system Create Dojo systems that implement game logic, modify model state, and handle player actions. Use when implementing game mechanics, player commands, or automated logic. | 79 79 1.69x Agent success vs baseline Quality 70% Does it follow best practices? Impact 95% Average score across 3 eval scenarios Reviewed: Version: 44466c6 | |
dojo-review Review Dojo code for best practices, common mistakes, security issues, and optimization opportunities. Use when auditing models, systems, tests, or preparing for deployment. | 77 77 1.29x Agent success vs baseline Quality 66% Does it follow best practices? Impact 100% Average score across 3 eval scenarios Reviewed: Version: 44466c6 | |
dojo-model Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures. | 82 82 1.07x Agent success vs baseline Quality 73% Does it follow best practices? Impact 100% Average score across 3 eval scenarios Reviewed: Version: 44466c6 | |
dojo-migrate Manage world migrations, handle breaking changes, and upgrade Dojo versions. Use when updating deployed worlds, migrating to new versions, or handling schema changes. | 83 83 1.53x Agent success vs baseline Quality 76% Does it follow best practices? Impact 98% Average score across 3 eval scenarios Reviewed: Version: 44466c6 | |
dojo-init Initialize new Dojo projects with proper directory structure, configuration files, and dependencies. Use when starting a new Dojo game project or setting up the initial project structure. | 84 84 1.47x Agent success vs baseline Quality 76% Does it follow best practices? Impact 100% Average score across 3 eval scenarios Reviewed: Version: 44466c6 | |
dojo-indexer Set up and configure Torii indexer for GraphQL queries, gRPC subscriptions, and SQL access. Use when indexing your deployed world for client queries or real-time updates. | 83 83 1.36x Agent success vs baseline Quality 75% Does it follow best practices? Impact 100% Average score across 3 eval scenarios Reviewed: Version: 44466c6 | |
dojo-deploy Deploy Dojo worlds to local Katana, testnet, or mainnet. Configure Katana sequencer and manage deployments with sozo. Use when deploying your game or starting local development environment. | 92 92 Quality 92% Does it follow best practices? Impact — No eval scenarios have been run Reviewed: Version: 44466c6 | |
dojo-config Configure Scarb.toml, dojo profiles, world settings, and dependencies. Use when setting up project configuration, managing dependencies, or configuring deployment environments. | 84 84 1.31x Agent success vs baseline Quality 78% Does it follow best practices? Impact 100% Average score across 3 eval scenarios Reviewed: Version: 44466c6 | |
dojo-client Integrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world. | 92 92 Quality 92% Does it follow best practices? Impact — No eval scenarios have been run Reviewed: Version: 44466c6 |