Review Dojo code for best practices, common mistakes, security issues, and optimization opportunities. Use when auditing models, systems, tests, or preparing for deployment.
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Does it follow best practices?
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Validation for skill structure
Review your Dojo code for common issues, security concerns, and optimization opportunities.
Analyzes your code for:
Interactive mode:
"Review my Dojo project"I'll ask about:
Direct mode:
"Review the combat system for security issues"
"Check if my models follow ECS patterns"Checks:
Drop, Serde)#[key])Common issues:
// ❌ Missing required traits
#[dojo::model]
struct Position { ... }
// ✅ Required traits
#[derive(Drop, Serde)]
#[dojo::model]
struct Position { ... }
// ❌ Keys after data fields
struct Example {
data: u32,
#[key]
id: u32, // Must come first!
}
// ✅ Keys first
struct Example {
#[key]
id: u32,
data: u32,
}Checks:
#[starknet::interface])#[dojo::contract])self.world(@"namespace"))Common issues:
// ❌ No input validation
fn set_health(ref self: ContractState, health: u8) {
// Could be zero or invalid!
}
// ✅ Input validation
fn set_health(ref self: ContractState, health: u8) {
assert(health > 0 && health <= 100, 'invalid health');
}
// ❌ No authorization check for sensitive function
fn admin_function(ref self: ContractState) {
// Anyone can call!
}
// ✅ Authorization check
fn admin_function(ref self: ContractState) {
let mut world = self.world_default();
let caller = get_caller_address();
assert(
world.is_owner(selector_from_tag!("my_game"), caller),
'not authorized'
);
}Checks:
Common vulnerabilities:
// ❌ Integer underflow
health.current -= damage; // Could underflow if damage > current!
// ✅ Safe subtraction
health.current = if health.current > damage {
health.current - damage
} else {
0
};
// ❌ Missing ownership check
fn transfer_nft(ref self: ContractState, token_id: u256, to: ContractAddress) {
// Anyone can transfer anyone's NFT!
let mut nft: NFT = world.read_model(token_id);
nft.owner = to;
world.write_model(@nft);
}
// ✅ Ownership check
fn transfer_nft(ref self: ContractState, token_id: u256, to: ContractAddress) {
let mut world = self.world_default();
let caller = get_caller_address();
let mut nft: NFT = world.read_model(token_id);
assert(nft.owner == caller, 'not owner');
nft.owner = to;
world.write_model(@nft);
}Checks:
Optimization opportunities:
// ❌ Multiple reads of same model
let pos: Position = world.read_model(player);
let x = pos.x;
let pos2: Position = world.read_model(player); // Duplicate!
let y = pos2.y;
// ✅ Single read
let pos: Position = world.read_model(player);
let x = pos.x;
let y = pos.y;
// ❌ Oversized types
struct Position {
#[key]
player: ContractAddress,
x: u128, // Overkill for coordinates
y: u128,
}
// ✅ Appropriate types
struct Position {
#[key]
player: ContractAddress,
x: u32, // Sufficient for most games
y: u32,
}Checks:
Coverage gaps:
// Missing tests:
// - Boundary values (max health, zero health)
// - Unauthorized access
// - Invalid inputs
// - Full workflow integration
// Add:
#[test]
fn test_health_bounds() { ... }
#[test]
#[should_panic(expected: ('not authorized',))]
fn test_unauthorized_access() { ... }
#[test]
fn test_spawn_move_attack_flow() { ... }Drop and Serde#[key] attributeIntrospect#[starknet::interface]#[dojo::contract]#[should_panic]// ❌ Everything in one model
#[dojo::model]
struct Player {
#[key] player: ContractAddress,
x: u32, y: u32, // Position
health: u8, mana: u8, // Stats
gold: u32, items: u8, // Inventory
level: u8, xp: u32, // Progress
}
// ✅ Separate concerns (ECS pattern)
Position { player, x, y }
Stats { player, health, mana }
Inventory { player, gold, items }
Progress { player, level, xp }// ❌ Repeating namespace everywhere
fn spawn(ref self: ContractState) {
let mut world = self.world(@"my_game");
// ...
}
fn move(ref self: ContractState, direction: u8) {
let mut world = self.world(@"my_game");
// ...
}
// ✅ Use internal helper
#[generate_trait]
impl InternalImpl of InternalTrait {
fn world_default(self: @ContractState) -> dojo::world::WorldStorage {
self.world(@"my_game")
}
}
fn spawn(ref self: ContractState) {
let mut world = self.world_default();
// ...
}// ❌ No events
fn transfer(ref self: ContractState, to: ContractAddress, amount: u256) {
// Transfer logic but no event
}
// ✅ Emit events for indexing
fn transfer(ref self: ContractState, to: ContractAddress, amount: u256) {
// Transfer logic
world.emit_event(@Transferred { from, to, amount });
}After code review:
dojo-test skill to ensure tests passdojo-deploy skill when ready44466c6
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