AI-driven Game Development Studio using BMAD methodology. Routes game projects through Pre-production, Design, Architecture, Production, and Game Testing phases with 6 specialized agents. Supports Unity, Unreal Engine, Godot, and custom engines.
64
45%
Does it follow best practices?
Impact
96%
2.08xAverage score across 3 eval scenarios
Passed
No known issues
Optimize this skill with Tessl
npx tessl skill review --optimize ./.agent-skills/bmad-gds/SKILL.mdProject initialization and module configuration
module.yaml exists
100%
100%
project_name key
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game_dev_experience key
50%
100%
planning_artifacts path
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100%
implementation_artifacts path
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100%
project_knowledge path
70%
100%
primary_platform key
70%
100%
planning-artifacts folder
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implementation-artifacts folder
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docs folder
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Design phase document generation and artifact locations
GDD in planning-artifacts
0%
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Architecture in planning-artifacts
0%
100%
GDD covers mechanics
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100%
GDD covers progression
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Architecture covers engine
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Architecture covers systems
100%
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bmad-gds-gdd command referenced
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bmad-gds-game-architecture command referenced
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game-designer agent for GDD
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game-architect agent for architecture
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Sprint planning and development story lifecycle
sprint-status.yaml in impl-artifacts
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story file in impl-artifacts
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sprint-status.yaml is valid YAML
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bmad-gds-sprint-planning referenced
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bmad-gds-create-story referenced
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100%
bmad-gds-dev-story referenced
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100%
Correct cycle order
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100%
game-scrum-master for sprint planning
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100%
game-dev for dev story
0%
100%
bmad-gds-code-review referenced
0%
0%
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Table of Contents
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