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gamekit

Builds Game Center features with GameKit. Use for local-player authentication and restrictions, access point/dashboard, leaderboards, achievements, challenges, saved games, invitations, real-time or turn-based matchmaking, match data, and server identity verification.

Quality

94%

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SecuritybySnyk

Passed

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SKILL.md
Quality
Evals
Security

Quality

Content

85%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A strong, well-structured entrypoint: lean DON'T/DO Swift examples, a sequenced workflow with explicit edge-path verification, and clean routing to two real one-level-deep reference files. Only minor issues — duplicate reference links, a small TOC, and one comment-only DO stub — keep it from top marks on conciseness and actionability.

Suggestions

Consolidate the reference links: 'Route by Task' and the 'References' section both list core-implementation.md and gamekit-patterns.md — keep the task-based routing and drop the duplicate prose entries (or vice versa) to trim tokens.

Replace the comment-only DO in 'Setting authenticateHandler multiple times' with a short executable snippet (e.g. setting the handler once in application(_:didFinishLaunchingWithOptions:) or scene initialization) so every DON'T/DO pair is copy-paste ready.

Drop the 'Contents' table of contents for a ~150-line file and the meta note 'moved out of the entrypoint'; the section headers already provide navigation.

DimensionReasoningScore

Conciseness

The body is lean and assumes competence — no space is spent explaining what Game Center is, and the DON'T/DO pairs are tight. However, there is minor trimmable redundancy: both bundle files are linked twice (in 'Route by Task' and again in 'References'), a 'Contents' table of contents for a ~150-line file, and meta-commentary like 'moved out of the entrypoint'. This fits the level-4 anchor ('efficient; minor instances … that could be trimmed') better than level 5's 'every token earns its place'.

4 / 5

Actionability

Mostly executable guidance: real API calls such as 'GKLeaderboard.submitScore(100, context: 0, player: GKLocalPlayer.local, leaderboardIDs: ["scores"])', 'GKMatchmaker.shared().finishMatchmaking(for: match)', and 'match.matchDataMaximumSize' in copy-paste-ready DON'T/DO pairs. It falls short of level 5 because one DO example is a comment-only stub ('// DO: Set the handler once, early in the app lifecycle') with no code, a minor gap per the level-4 anchor.

4 / 5

Workflow Clarity

The 5-step workflow is clearly sequenced with explicit validation: step 4 mandates payloads be 'versioned, and validated before state mutation' and step 5 says to 'Verify signed-out, restricted, invitation, disconnect, reconnect, timeout, and multi-player completion paths', plus a 14-item Review Checklist including 'Error handling for all async GameKit calls'. This matches the level-5 anchor (clear sequence, explicit validation, checklist); level 4's 'minor validation gaps' does not fit better.

5 / 5

Progressive Disclosure

The body is a well-organized overview that splits detail into two real, one-level-deep bundle files, clearly signaled by task: 'Read [core implementation details](references/core-implementation.md) for authentication, access point, dashboard…' and '[extended GameKit patterns](references/gamekit-patterns.md) for server identity verification, saved games, custom matchmaking…'. Both referenced paths exist in ./references/. This matches the level-5 anchor 'Clear overview with well-signaled one-level-deep references; content appropriately split'.

5 / 5

Total

18

/

20

Passed

Description

100%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

An exemplary description: third-person, concise, and specific, with an explicit 'Use for' trigger clause that enumerates the framework's full feature surface using natural terms and synonyms. No vague fluff, over-claims, or missing trigger guidance.

DimensionReasoningScore

Specificity

The description comprehensively enumerates concrete capability areas — 'local-player authentication and restrictions, access point/dashboard, leaderboards, achievements, challenges, saved games, invitations, real-time or turn-based matchmaking, match data, and server identity verification' — covering the full GameKit surface with no notable gaps. It clearly matches the anchor 'Lists multiple specific concrete actions; comprehensive coverage' rather than the level-4 anchor's 'minor gaps in coverage'.

5 / 5

Completeness

It explicitly answers both: what ('Builds Game Center features with GameKit') and when ('Use for local-player authentication and restrictions, … server identity verification'), an explicit trigger clause with concrete trigger phrases. It fits the level-5 anchor exactly; the level-3 cap for a missing 'Use when…' clause does not apply since 'Use for…' is equivalent explicit trigger guidance, and the level-4 anchor ('when' could be more explicit) is beaten by the enumerated trigger list.

5 / 5

Trigger Term Quality

Natural terms users would say are comprehensively covered with synonyms: 'Game Center', 'GameKit', 'leaderboards', 'achievements', 'challenges', 'saved games', 'invitations', 'matchmaking', 'real-time or turn-based', 'access point/dashboard'. This matches the level-5 anchor (comprehensive coverage including synonyms) — e.g. pairing 'access point/dashboard' and 'real-time or turn-based matchmaking' — and exceeds the level-4 anchor's 'a few natural terms missing'.

5 / 5

Distinctiveness Conflict Risk

It occupies a clear niche (Apple GameKit/Game Center) with distinct, framework-specific triggers, so it is unlikely to fire for the wrong skill. This matches the level-5 anchor 'Clear niche with distinct triggers; minimal conflict risk'; no neighboring anchor fits better since nothing in it is generic.

5 / 5

Total

20

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository

thienqo/ios-skills

Path

skills/gamekit/SKILL.md

Reviewed

Table of Contents

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