Content
82%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A highly actionable, well-structured single-file skill whose operational detail (CLI commands, enums, cost discipline, validation) is genuinely non-obvious and earns its tokens. Minor gains are available in tightening the intro and making the verify/retry loop explicit.
Suggestions
Tighten the opening paragraph and the 'use Claude to generate shapes' clarification to reduce token overhead.
Make the validation feedback loop explicit in 'Verifying your work' (e.g., 'if tsc or the frame check fails, fix story.json and re-run').
Consider splitting the closed-enum reference and full CLI listing into a separate reference file, keeping SKILL.md as an overview.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Mostly lean and project-specific (enum values, CLI commands, cost rules), but the orienting intro and the Claude-vs-Recraft clarification could be trimmed slightly; minor over-explanation keeps it off the top anchor. | 4 / 5 |
Actionability | Fully executable, copy-paste-ready commands ('npm run kinetic gen recraft "<prompt>" --force', 'npx tsc --noEmit', 'npx remotion still ...') plus a concrete story.json schema cover the common cases. | 5 / 5 |
Workflow Clarity | A numbered 'Typical workflow' and a 'Verifying your work' section with validation (tsc, frame inspection) give a clear sequence with checkpoints, but the validate→fix→retry feedback loop is implied rather than explicit. | 4 / 5 |
Progressive Disclosure | Well-organized into clear sections with one-level pointers (src/kinetic/schema.ts, the remotion-best-practices skill) and no nested references, though the inlined enum/CLI reference is dense rather than split into separate files. | 4 / 5 |
Total | 17 / 20 Passed |