Content
65%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body is concise and actionable with concrete file paths and well-organized hard rules, but it lacks explicit validation checkpoints for its edits and its primary referenced file (effects.md) does not exist in the bundle. Adding a verification step and the missing effects.md would lift workflow clarity and progressive disclosure.
Suggestions
Add an explicit validation checkpoint after edits (e.g. 'After editing project.json, confirm the canvas reloads and is not black before proceeding').
Provide the referenced effects.md bundle file so the 'See effects.md' pointers resolve, or inline a minimal effect catalog.
Add a short feedback loop for failure cases (e.g. 'if the preview renders black, ensure a generator sits at the bottom of the stack').
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is lean and assumes Claude's competence — it does not explain what a shader or visualizer is, and the dense 'Hard rules' tokens each earn their place, with only minor verbosity in the deck/preview explanation. | 4 / 5 |
Actionability | Concrete file paths (project.json, src/pulse/effects/<name>/, registry.ts), explicit feature-bus values, and actionable rules give mostly executable guidance; it is instruction-style rather than code, which the rubric permits. | 4 / 5 |
Workflow Clarity | A clear sequence of editing state/shaders with implicit live-reload feedback exists, but there is no explicit validate→fix→retry checkpoint for edits to project.json, and guardrails (locked bindings, 'Never render black') stand in for validation. | 3 / 5 |
Progressive Disclosure | Section structure is good and references are clearly signaled one level deep, but the repeatedly referenced effects.md is not present as a bundle file, undermining navigation. | 3 / 5 |
Total | 14 / 20 Passed |