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hooked-ux

Design habit-forming product loops using the Hook Model (Trigger, Action, Variable Reward, Investment). Use when the user mentions "users arent coming back", "engagement loops", "habit formation", "push notifications", "variable rewards", "daily active users", "habit zone", or "user retention loops". Also trigger when designing notification strategies, building streaks or progress systems, or analyzing why users stop using a product after initial signup. Covers ethics evaluation and onboarding for habits. For friction reduction and B=MAP, see improve-retention. For viral sharing, see contagious.

Quality

82%

Does it follow best practices?

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Passed

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SKILL.md
Quality
Evals
Security

Quality

Content

67%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A well-structured instruction-only skill with genuinely actionable tables, copy patterns, checklists, and a valid, well-signaled one-level-deep reference bundle. The main weakness is token efficiency: re-explanations of widely known psychology and off-topic author-biography/affiliate-reading sections pad the body, and the SKILL.md carries detail that belongs in references.

Suggestions

Remove the 'About the Author' and 'Further Reading' sections (or compress to a single attribution line) — the biography and affiliate-linked book listings add ~12 lines with no operational value.

Cut or compress the four 'Why it works' paragraphs and 'Key insights' bullets that re-explain concepts Claude already knows (dopamine anticipation, IKEA effect, Fogg's B=MAT, Hick's Law); keep only the non-obvious application guidance.

Move the per-phase application tables and copy patterns into the corresponding reference files (e.g., product-applications.md), keeping SKILL.md as a lean overview of the four phases, the habit zone, ethics, and the audit checklist — the content already duplicated there makes the body heavier than an overview needs to be.

DimensionReasoningScore

Conciseness

The body is mostly efficient — application tables, copy patterns, and checklists are dense — but includes unnecessary explanation: four "Why it works" paragraphs re-explain psychology Claude already knows (dopamine anticipation, the IKEA effect, Fogg's model, Hick's Law), and the closing "About the Author" biography and affiliate-linked "Further Reading" section are pure padding. It fits anchor 3 (mostly efficient, some unnecessary explanation) better than anchor 4, since multiple whole sections could be cut without losing operational value.

3 / 5

Actionability

For an instruction-only skill, guidance is concrete: specific product examples ("Duolingo: play first, create account later"), exact copy patterns ("3 people responded to your post"), a diagnostic table mapping question → failure signal → action, and a 0-10 scoring directive with required output. It stops short of fully copy-paste-ready recipes (habit-testing methodology is deferred to a reference without an inline quick-start), matching anchor 4.

4 / 5

Workflow Clarity

The Hook cycle is clearly sequenced (Trigger → Action → Variable Reward → Investment with a loop diagram), and the Onboarding Audit Checklist provides phase-by-phase checkpoints (First Trigger → First Action → First Reward → First Investment → Loop Completion). Not anchor 5 because there is no explicit validate → fix → retry feedback loop (e.g., the habit-testing questions are given but the iteration path lives in a reference), leaving minor checkpoint gaps.

4 / 5

Progressive Disclosure

Good structure against the actual bundle: all 7 referenced files exist, references are one level deep (verified: reference files contain only internal TOC anchors, no nested file references), and each phase links contextually ("See: [references/triggers.md]...") plus a consolidated Reference Files section with one-line descriptions. It falls short of anchor 5 because the ~295-line body inlines substantial per-phase detail (full application tables and copy patterns for all four phases) that could live in the reference files, leaving SKILL.md heavier than a lean overview.

4 / 5

Total

15

/

20

Passed

Description

87%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong description that clearly states capability, explicit trigger conditions with natural user phrases, and explicit disambiguation from sibling skills. Minor improvements possible: replace the vague "Covers ethics evaluation and onboarding" with concrete actions, and add common synonyms like "churn" and "stickiness".

DimensionReasoningScore

Specificity

The description lists several concrete actions — "Design habit-forming product loops using the Hook Model (Trigger, Action, Variable Reward, Investment)", "Covers ethics evaluation and onboarding", "analyzing why users stop using a product after initial signup", "building streaks or progress systems" — with minor gaps (e.g., "covers" is softer than naming a concrete deliverable). It sits between anchor 3 (1-2 concrete actions) and anchor 5 (comprehensive, fully concrete action list), so 4 fits best.

4 / 5

Completeness

It explicitly answers both questions: what ("Design habit-forming product loops using the Hook Model... Covers ethics evaluation and onboarding") and when ("Use when the user mentions..." plus "Also trigger when designing notification strategies...") with concrete quoted trigger phrases. This matches the anchor-5 example structure exactly; the when clause is explicit, not merely implied.

5 / 5

Trigger Term Quality

Includes many natural phrases users would actually say — "users arent coming back", "engagement loops", "habit formation", "push notifications", "variable rewards", "daily active users", "habit zone", "user retention loops" — which is strong coverage. A few common synonyms like "churn", "stickiness", or "re-engagement" are missing, keeping it at anchor 4 rather than 5.

4 / 5

Distinctiveness Conflict Risk

The niche is clear (Hook Model habit formation) with distinct triggers, and it explicitly disambiguates sibling skills: "For friction reduction and B=MAP, see improve-retention. For viral sharing, see contagious." That explicit boundary-setting gives minimal conflict risk, matching anchor 5.

5 / 5

Total

18

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository

valeriibeck-star/claude-skills

Path

skills/hooked-ux/SKILL.md

Reviewed

Table of Contents

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