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game-art

Game art principles. Visual style selection, asset pipeline, animation workflow.

59

Quality

68%

Does it follow best practices?

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SecuritybySnyk

Passed

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tessl review fix ./.agents/skills/game-development/game-art/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

87%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is lean, table-driven, and assumes competence, giving strong conciseness and concrete actionable guidance with worked examples. The main weakness is workflow clarity: the asset pipelines are well-sequenced but lack validation checkpoints for batch operations, and the skill is monolithic with everything inline.

Suggestions

Add explicit validation/verification checkpoints to the asset pipelines (e.g., 'Validate spritesheet packing before engine import', 'Test rig skinning in-engine before final export') to establish a feedback loop.

Consider moving the large reference tables (full 2D/3D pipeline, 12-principle matrix) into a references/ file linked from SKILL.md to improve progressive disclosure for a skill of this length.

DimensionReasoningScore

Conciseness

The body is dense and table-driven with almost no filler — it does not explain what a sprite is or how Blender works, and reframes the 12 principles as game-specific applications, so nearly every token earns its place.

3 / 3

Actionability

As an instruction-only skill it provides concrete, specific guidance — explicit naming conventions with worked examples (spr_player_idle_01.png), a folder-structure tree, and numeric rules ('1 unit = 1 meter', 'Walk cycle 6-12') — rather than abstract direction.

3 / 3

Workflow Clarity

The 2D/3D pipelines are clearly sequenced into phases with outputs, but there are no validation or verification checkpoints for these batch/risky operations, which the rubric says caps workflow clarity at 2.

2 / 3

Progressive Disclosure

It is a single well-organized file split into seven numbered sections with no nested or broken references, and no references/scripts/assets bundle exists; navigation is easy and nothing is mis-located.

3 / 3

Total

11

/

12

Passed

Description

50%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description identifies a clear game-art niche with three action areas, but stays at the topic level without concrete operational actions, lacks any explicit 'Use when...' trigger guidance, and offers only partial coverage of natural user terms. All four dimensions land at the middle anchor.

Suggestions

Add an explicit trigger clause such as 'Use when working on game visuals, choosing an art style, setting up an asset pipeline, or planning animation.'

Rewrite the action areas as concrete verbs (e.g., 'Select art styles, design asset pipelines, plan animation timing') rather than noun phrases.

Broaden natural trigger terms to include sprites, pixel art, 2D/3D art, character art, and game graphics.

DimensionReasoningScore

Specificity

It names the domain ('Game art principles') and three action areas ('Visual style selection, asset pipeline, animation workflow'), but these are high-level topic nouns rather than concrete operational actions like 'extract, fill, merge'.

2 / 3

Completeness

It clearly states what the skill covers but includes no 'Use when...' clause or equivalent explicit trigger, which the rubric says caps completeness at 2.

2 / 3

Trigger Term Quality

Terms like 'asset pipeline' and 'animation workflow' are reasonably natural to game developers, but common variations such as sprites, pixel art, 2D/3D art, and character art are missing.

2 / 3

Distinctiveness Conflict Risk

'Game art' is a fairly clear niche, but without explicit triggers it could still overlap with a broader game-design or general-art skill.

2 / 3

Total

8

/

12

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

allowed_tools_field

'allowed-tools' contains unusual tool name(s)

Warning

Total

15

/

16

Passed

Repository
vudovn/ag-kit
Reviewed

Table of Contents

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