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liquid-glass-design

iOS 26 灵动玻璃(Liquid Glass)设计系统 — 适用于 SwiftUI、UIKit 和 WidgetKit 的具有模糊、反射和交互式变形效果的动态玻璃材质。

70

Quality

86%

Does it follow best practices?

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SecuritybySnyk

Passed

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SKILL.md
Quality
Evals
Security

Quality

Content

100%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a well-organized, code-rich pattern catalog with executable examples across all three frameworks, clear best-practice and anti-pattern guardrails, and logical progression. It assumes Claude's competence and stays lean.

DimensionReasoningScore

Conciseness

Lean and code-heavy with minimal prose; assumes Claude's competence and avoids explaining basic SwiftUI/UIKit concepts, though the intro and dual '何时激活'/'何时使用' sections lightly restate each other.

3 / 3

Actionability

Provides complete, copy-paste-ready Swift examples across SwiftUI, UIKit, and WidgetKit, including full AutoLayout setup and concrete API calls like .glassEffect() and UIGlassEffect().

3 / 3

Workflow Clarity

Patterns progress logically from basic to advanced within each framework, and the best-practices section supplies testing/contrast verification checkpoints; no destructive multi-step operation requires stricter validation.

3 / 3

Progressive Disclosure

Self-contained, well-sectioned reference (SwiftUI/UIKit/WidgetKit, decisions, best practices, anti-patterns) with no broken or deeply nested references, appropriate for a single-file pattern catalog with no bundle files.

3 / 3

Total

12

/

12

Passed

Description

72%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description targets a clear niche with strong natural trigger terms, but it describes material features rather than concrete actions and omits an explicit 'Use when...' trigger clause, capping specificity and completeness at 2.

Suggestions

Add an explicit 'Use when...' clause naming trigger situations, e.g. 'Use when building iOS 26+ apps with glass-style UI, or migrating existing blur/material effects to the Liquid Glass APIs'.

Lead with concrete actions the skill performs (e.g. 'Apply, customize, and morph Liquid Glass materials') rather than describing what the material is.

DimensionReasoningScore

Specificity

Names the Liquid Glass domain and frameworks (SwiftUI/UIKit/WidgetKit) and lists material effects ('模糊、反射和交互式变形效果'), but describes what the material is rather than concrete user-facing actions like 'apply' or 'migrate'.

2 / 3

Completeness

Clearly answers 'what' (a Liquid Glass design system with blur/reflection/morphing) but has no explicit 'Use when...' trigger clause, capping completeness at 2 per the guideline.

2 / 3

Trigger Term Quality

Includes the exact natural terms users would say — 'Liquid Glass', '灵动玻璃', 'iOS 26', 'SwiftUI', 'UIKit', 'WidgetKit' — in both English and Chinese with good coverage.

3 / 3

Distinctiveness Conflict Risk

A highly specific iOS 26 Liquid Glass niche with distinctive framework-specific triggers, very unlikely to conflict with other skills.

3 / 3

Total

10

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
xu-xiang/everything-claude-code-zh
Reviewed

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