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diagnostics.mdskills/save-the-cat/references/

Screenplay Diagnostics

Tools for identifying and fixing common screenplay problems based on Blake Snyder's methodology.


The Hero Leads Test

Your hero must be ACTIVE, not passive. Ask these questions:

1. Is the hero's goal clearly stated in the set-up?

  • Yes: Good. We know what they want.
  • No: The audience is confused about who to root for.

2. Does the hero seek clues, or are clues handed to them?

  • Seeks clues: Active, engaged hero
  • Handed clues: Passive protagonist (bad)

3. Is the hero active or passive?

  • Active: Makes decisions, drives the plot
  • Passive: Reacts, waits, follows

4. Does the hero tell others what to do, or ask questions?

  • Strong heroes discover answers through action, not by asking other characters for information. They command. They know.
  • Exception: Rhetorical questions or interrogating villains

If your hero fails this test: Rewrite scenes so the hero drives action instead of witnessing it.


Talking the Plot

The Problem: Characters say things for the WRITER, not for themselves.

Symptoms:

  • "As you know, Bob..." exposition
  • Characters explaining their feelings
  • Backstory delivered in monologues
  • People saying things they'd never actually say

The Fix: Show, Don't Tell

Instead of:

"I'm so nervous because my father never believed in me and now I have to prove myself."

Show:

  • Hands trembling
  • Looking at a photo
  • A flashback action
  • A reaction from another character

Every Character Has Their Own Agenda

Characters should speak from their own wants, not yours. Ask:

  • What does this character want in this scene?
  • How are they trying to get it?
  • Why would THEY say this line (not why do I need them to)?

Make the Bad Guy Badder

The Rule: Hero and bad guy should be matched in power - with the bad guy having a slight edge.

Why It Matters:

  • Stronger villain = greater heroics
  • They're often opposing reflections of the same core conflict (light and dark)
  • The hero must be the underdog

How to Make the Bad Guy Badder:

  1. Give them more resources

    • More money, more minions, more weapons
  2. Give them more intelligence

    • Always one step ahead
    • Predicts the hero's moves
  3. Give them more ruthlessness

    • Willing to cross lines the hero won't
    • No moral limits
  4. Connect them to the hero

    • Former mentor
    • Family member
    • Dark mirror

The Test:

If your hero's victory feels too easy, your bad guy isn't bad enough.


Turn, Turn, Turn

The Problem: Plot moves forward without spinning or intensifying.

What Should Happen:

  • Each scene reveals MORE about characters
  • Stakes escalate continuously
  • Complications compound
  • Speed accelerates toward climax

Symptoms of Not Turning:

  • Scenes feel flat or episodic
  • "And then... and then... and then..." pacing
  • No surprises or reversals
  • Characters remain static

The Fix:

For each scene, ask:

  • What new information is revealed?
  • How do stakes increase?
  • What flaws, treacheries, or secrets emerge?
  • Is this scene faster than the last?

The Emotional Color Wheel

The Problem: Your script only hits one emotional note.

Full Spectrum Required:

A good movie wrings out the audience emotionally. Include:

  • Fear
  • Joy
  • Sadness
  • Anger
  • Longing
  • Lust
  • Humor
  • Tension
  • Relief

Even in Comedies:

You need moments of:

  • Real danger
  • Genuine emotion
  • Actual stakes
  • Poignant connection

Even in Dramas:

You need moments of:

  • Levity
  • Hope
  • Connection
  • Release

The Test:

List the emotional beats of your screenplay. If they're all the same color, add variety.


The "Hi, How Are You? I'm Fine" Test

The Purpose: Ensure each character has a unique voice.

The Test:

  1. Cover all character names in your script
  2. Read only the dialogue
  3. Can you tell who's speaking without the names?

If Not, Characters Need:

  • Verbal tics - Catchphrases, speech patterns
  • Vocabulary level - Educated? Street? Technical?
  • Rhythm - Short sentences? Long rambling?
  • Agenda - What they want colors how they speak
  • Background - Regional dialects? Professional jargon?

Examples of Distinct Voices:

  • Uses profanity constantly
  • Speaks in questions
  • Never completes a sentence
  • Always references sports
  • Quotes movies
  • Overly formal
  • Mumbles asides

Take a Step Back

The Problem: The hero's emotional journey doesn't have enough runway.

The Principle:

Start the hero as FAR BACK as possible to give them the longest arc.

Drawing the Bow:

Think of a rubber band — the further you stretch it back, the more powerful the snap forward.

Common Mistake:

Protecting the hero from their full flaw. Making them "too good" at the start.

Examples of Starting Far Back:

  • Scrooge begins as miserable as possible
  • Andy in The Devil Wears Prada begins as schlubby as possible
  • The Grinch begins as hate-filled as possible

The Test:

Could your hero be MORE flawed, MORE stuck, MORE wrong at the start? If yes, push them back.


A Limp and an Eyepatch

The Purpose: Make minor characters memorable.

The Technique:

Give every minor character a distinctive visual or verbal hook.

Examples:

  • Physical: Limp, eyepatch, scar, unusual height
  • Clothing: Always wears red, distinctive hat, rumpled suit
  • Behavior: Nervous tic, always eating, chain smoker
  • Speech: Accent, catchphrase, stutter

Why It Works:

  • Readers remember characters
  • Actors can latch onto something
  • Creates visual shorthand
  • Enables callbacks

Running Reminders:

Once established, reference the trait throughout to cement the character.


Is It Primal?

The Test: Are your characters motivated by primal drives?

The Primal Drives:

  • Fear of death
  • Protecting loved ones
  • The drive to find a mate
  • Hunger
  • Basic survival

Sophisticated vs. Primal:

Sophisticated: "I want to get the promotion." Primal: "If I don't get this promotion, I'll lose my home and my family will starve."

The Caveman Test:

Would a caveman understand why the hero cares?

  • ✓ "Save my children"
  • ✓ "Get food"
  • ✓ "Find a mate"
  • ✓ "Escape the predator"
  • ✗ "Increase quarterly earnings"

Making It Primal:

Connect abstract goals to survival stakes.


Full Diagnostic Checklist

Run through when your script feels "off":

Structure

  • Does the Catalyst hit by page 12?
  • Does Break into Two happen by page 25?
  • Does the hero CHOOSE to enter Act Two?
  • Is there a clear Midpoint?
  • Is All Is Lost the opposite of Midpoint?
  • Is there a "whiff of death"?
  • Does the Final Image oppose the Opening Image?

Character

  • Does the hero pass the "Hero Leads" test?
  • Is the bad guy bad enough?
  • Do all characters have unique voices?
  • Is the hero's journey primal?
  • Does the hero start far enough back?
  • Does every character arc (except bad guys)?

Scene Craft

  • Does every scene have emotional change (+/-)?
  • Does every scene have clear conflict (><)?
  • Does the plot turn, not just move forward?
  • Are you showing instead of telling?
  • Is the full emotional color wheel used?

The Basics

  • Is the logline ironic and compelling?
  • Does the title say what it is?
  • Are stakes primal?
  • Do minor characters have "limp and eyepatch"?

Scene-by-Scene Fix Protocol

For any scene that feels flat:

  1. Identify the +/-

    • What's the emotional state at the start?
    • What's the emotional state at the end?
    • If they're the same, the scene needs work.
  2. Identify the ><

    • Who wants what?
    • Who opposes them?
    • Who wins this scene?
    • If there's no conflict, combine with another scene or cut.
  3. Check the Pope in the Pool

    • Is necessary exposition buried in action?
    • Is there something visually interesting happening?
  4. Apply the Hero Leads test

    • Is the hero driving this scene?
    • If not, can you rewrite so they are?
  5. Turn up the turn

    • What new information is revealed?
    • How do stakes escalate?
    • What accelerates?

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