Screenplay Diagnostics
Tools for identifying and fixing common screenplay problems based on Blake Snyder's methodology.
The Hero Leads Test
Your hero must be ACTIVE, not passive. Ask these questions:
1. Is the hero's goal clearly stated in the set-up?
- Yes: Good. We know what they want.
- No: The audience is confused about who to root for.
2. Does the hero seek clues, or are clues handed to them?
- Seeks clues: Active, engaged hero
- Handed clues: Passive protagonist (bad)
3. Is the hero active or passive?
- Active: Makes decisions, drives the plot
- Passive: Reacts, waits, follows
4. Does the hero tell others what to do, or ask questions?
- Strong heroes discover answers through action, not by asking other characters for information. They command. They know.
- Exception: Rhetorical questions or interrogating villains
If your hero fails this test: Rewrite scenes so the hero drives action instead of witnessing it.
Talking the Plot
The Problem: Characters say things for the WRITER, not for themselves.
Symptoms:
- "As you know, Bob..." exposition
- Characters explaining their feelings
- Backstory delivered in monologues
- People saying things they'd never actually say
The Fix: Show, Don't Tell
Instead of:
"I'm so nervous because my father never believed in me and now I have to prove myself."
Show:
- Hands trembling
- Looking at a photo
- A flashback action
- A reaction from another character
Every Character Has Their Own Agenda
Characters should speak from their own wants, not yours. Ask:
- What does this character want in this scene?
- How are they trying to get it?
- Why would THEY say this line (not why do I need them to)?
Make the Bad Guy Badder
The Rule: Hero and bad guy should be matched in power - with the bad guy having a slight edge.
Why It Matters:
- Stronger villain = greater heroics
- They're often opposing reflections of the same core conflict (light and dark)
- The hero must be the underdog
How to Make the Bad Guy Badder:
-
Give them more resources
- More money, more minions, more weapons
-
Give them more intelligence
- Always one step ahead
- Predicts the hero's moves
-
Give them more ruthlessness
- Willing to cross lines the hero won't
- No moral limits
-
Connect them to the hero
- Former mentor
- Family member
- Dark mirror
The Test:
If your hero's victory feels too easy, your bad guy isn't bad enough.
Turn, Turn, Turn
The Problem: Plot moves forward without spinning or intensifying.
What Should Happen:
- Each scene reveals MORE about characters
- Stakes escalate continuously
- Complications compound
- Speed accelerates toward climax
Symptoms of Not Turning:
- Scenes feel flat or episodic
- "And then... and then... and then..." pacing
- No surprises or reversals
- Characters remain static
The Fix:
For each scene, ask:
- What new information is revealed?
- How do stakes increase?
- What flaws, treacheries, or secrets emerge?
- Is this scene faster than the last?
The Emotional Color Wheel
The Problem: Your script only hits one emotional note.
Full Spectrum Required:
A good movie wrings out the audience emotionally. Include:
- Fear
- Joy
- Sadness
- Anger
- Longing
- Lust
- Humor
- Tension
- Relief
Even in Comedies:
You need moments of:
- Real danger
- Genuine emotion
- Actual stakes
- Poignant connection
Even in Dramas:
You need moments of:
- Levity
- Hope
- Connection
- Release
The Test:
List the emotional beats of your screenplay. If they're all the same color, add variety.
The "Hi, How Are You? I'm Fine" Test
The Purpose: Ensure each character has a unique voice.
The Test:
- Cover all character names in your script
- Read only the dialogue
- Can you tell who's speaking without the names?
If Not, Characters Need:
- Verbal tics - Catchphrases, speech patterns
- Vocabulary level - Educated? Street? Technical?
- Rhythm - Short sentences? Long rambling?
- Agenda - What they want colors how they speak
- Background - Regional dialects? Professional jargon?
Examples of Distinct Voices:
- Uses profanity constantly
- Speaks in questions
- Never completes a sentence
- Always references sports
- Quotes movies
- Overly formal
- Mumbles asides
Take a Step Back
The Problem: The hero's emotional journey doesn't have enough runway.
The Principle:
Start the hero as FAR BACK as possible to give them the longest arc.
Drawing the Bow:
Think of a rubber band — the further you stretch it back, the more powerful the snap forward.
Common Mistake:
Protecting the hero from their full flaw. Making them "too good" at the start.
Examples of Starting Far Back:
- Scrooge begins as miserable as possible
- Andy in The Devil Wears Prada begins as schlubby as possible
- The Grinch begins as hate-filled as possible
The Test:
Could your hero be MORE flawed, MORE stuck, MORE wrong at the start? If yes, push them back.
A Limp and an Eyepatch
The Purpose: Make minor characters memorable.
The Technique:
Give every minor character a distinctive visual or verbal hook.
Examples:
- Physical: Limp, eyepatch, scar, unusual height
- Clothing: Always wears red, distinctive hat, rumpled suit
- Behavior: Nervous tic, always eating, chain smoker
- Speech: Accent, catchphrase, stutter
Why It Works:
- Readers remember characters
- Actors can latch onto something
- Creates visual shorthand
- Enables callbacks
Running Reminders:
Once established, reference the trait throughout to cement the character.
Is It Primal?
The Test: Are your characters motivated by primal drives?
The Primal Drives:
- Fear of death
- Protecting loved ones
- The drive to find a mate
- Hunger
- Basic survival
Sophisticated vs. Primal:
Sophisticated: "I want to get the promotion."
Primal: "If I don't get this promotion, I'll lose my home and my family will starve."
The Caveman Test:
Would a caveman understand why the hero cares?
- ✓ "Save my children"
- ✓ "Get food"
- ✓ "Find a mate"
- ✓ "Escape the predator"
- ✗ "Increase quarterly earnings"
Making It Primal:
Connect abstract goals to survival stakes.
Full Diagnostic Checklist
Run through when your script feels "off":
Structure
Character
Scene Craft
The Basics
Scene-by-Scene Fix Protocol
For any scene that feels flat:
-
Identify the +/-
- What's the emotional state at the start?
- What's the emotional state at the end?
- If they're the same, the scene needs work.
-
Identify the ><
- Who wants what?
- Who opposes them?
- Who wins this scene?
- If there's no conflict, combine with another scene or cut.
-
Check the Pope in the Pool
- Is necessary exposition buried in action?
- Is there something visually interesting happening?
-
Apply the Hero Leads test
- Is the hero driving this scene?
- If not, can you rewrite so they are?
-
Turn up the turn
- What new information is revealed?
- How do stakes escalate?
- What accelerates?