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Discover and install skills to enhance your AI agent's capabilities.

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openclaw-docker-e2e-authoring

openclaw/openclaw

Author OpenClaw Docker E2E and live provider Docker lanes.

Skills

61

openclaw/openclaw

Use when running QA Lab channel message flow evidence.

Skills

61

PurpleAILAB/Decepticon

Iterative PTT (Penetration Testing Tree) session reasoning — build, update, and traverse a live numbered task tree to drive LLM-guided pentest decisions across a full session.

Skills

61

PurpleAILAB/Decepticon

Kubernetes attack playbook — service-account token theft, RBAC abuse, pod escape, hostPath mount abuse, kube-api-server pivoting.

Skills

61

PurpleAILAB/Decepticon

Automated IOC extraction from threat reports, logs, and unstructured text — parse hashes, IPs, domains, URLs, email addresses, and CVEs. Covers regex-based extraction, defanging/refanging, bulk hash lookup, IOC deduplication, YARA rule generation from IOCs, and STIX/TAXII formatting for sharing.

Skills

61

crafter-station/petdex

Index of all COSS UI particle examples. Use when implementing UI features to find copy-paste-ready component patterns built on coss primitives. Each particle has a description and a JSON URL for easy installation.

Skills

61

ResearAI/DeepScientist

Use when the quest needs an explicit go, stop, branch, reuse-baseline, write, finalize, reset, or user-decision transition with reasons and evidence.

Skills

61

一句话生成大师级海报、书籍封面、专辑封面和各类设计作品。无需懂PS、配色或艺术史,AI自动选择最佳风格(基于33+位传奇设计师)。支持多平台多比例:公众号封面(21:9)、小红书配图(3:4)、文章配图(16:9)、书籍封面(9:16)、专辑封面(1:1)、电影海报(9:16)。包含AI提示词优化、风格对比、图生图转换功能。触发词:"Mondo风格"、"书籍封面设计"、"专辑封面"、"海报设计"、"读书笔记配图"、"公众号封面"、"小红书配图"、"文章配图"。One-sentence generation of master-level posters, book covers, album covers and designs. 33+ legendary designer styles with multi-platform aspect ratio support (21:9, 16:9, 3:4, 1:1, 9:16).

Skills

61

neomjs/neo

Authoritative guide on how to architect, format, and structure new Anthropic Progressive Disclosure skills. Triggers: Use before creating OR modifying any `.agents/skills/**/*.md` files — Progressive Disclosure architecture (Map vs World Atlas), YAML frontmatter, skill structure. Complementary to `turn-memory-pre-flight` (load-runtime-effect dimension vs skill-shape dimension).

Skills

61

SeemSeam/claude_codex_bridge

Review planner task packets for readiness without rewriting authoritative task state.

Skills

61

microsoft/apm

Activate for changes to project positioning, release communication, community-facing artifacts, or breaking-change decisions in microsoft/apm. Triggers on README, MANIFESTO, PRD, CHANGELOG, release workflows, and issue templates.

Skills

61

microsoft/apm

Activate when code touches token management, credential resolution, git auth flows, GITHUB_APM_PAT, ADO_APM_PAT, AuthResolver, HostInfo, AuthContext, or any remote host authentication -- even if 'auth' isn't mentioned explicitly.

Skills

61

PurpleAILAB/Decepticon

BloodHound ingestion + canonical Cypher queries for AD attack-path enumeration. Run after collector dumps zip; promotes findings into the knowledge graph.

Skills

61

PurpleAILAB/Decepticon

Operational security management — traffic shaping, scan rate limiting, source IP management, tool signature avoidance, evidence handling, anti-detection patterns.

Skills

61

aiming-lab/MetaClaw

Use this skill before any data analysis, transformation, or modeling. Always inspect and validate the data before drawing conclusions or writing transformations.

Skills

61

basicmachines-co/basic-memory

Analyze a complete literary work into a structured Basic Memory knowledge graph. Covers schema design, entity seeding, chapter-by-chapter processing, cross-referencing, validation, and visualization.

Skills

61

memodb-io/Acontext

Capture and organize general facts about the user by topic

Skills

61

IvanMurzak/Unity-MCP

Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary `RenderTexture`. Requires an open Scene View.

Skills

61

IvanMurzak/Unity-MCP

List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags). Use 'scene-get-data' for the deep view of a specific scene.

Skills

61

IvanMurzak/Unity-MCP

Create a new Unity scene asset and save it at the given `.unity` path. Use 'scene-list-opened' to inspect the resulting opened-scene set afterwards.

Skills

61

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