Discover and install skills to enhance your AI agent's capabilities.
| Name | Contains | Score |
|---|---|---|
tldraw/tldraw Reference standards for writing pull request titles and descriptions in the tldraw repository, plus the pre-flight comment sweep over the diff. Use as supporting guidance when another skill or workflow needs PR content standards, not as the user-facing create/update PR workflow. | Skills | |
PurpleAILAB/Decepticon HTTP Request Smuggling (HRS) — front-end / back-end parser disagreement attacks that desync the proxy stack. Covers CL.TE, TE.CL, TE.TE, CL.0, HTTP/2 downgrade (h2.cl, h2.te), pipelining, and connection-state pinning. Includes a confirm-desync gate, header obfuscation catalog, and minimal raw-socket Python harnesses (no smuggler.py available in sandbox). | Skills | |
openclaw/openclaw Create SVG/HTML or Excalidraw diagrams for concepts, architecture, flows, and whiteboards. | Skills | |
PurpleAILAB/Decepticon Web application exploitation — the primary category skill for all web-based attacks. This is a routing skill: read this first to identify the attack type, then load the appropriate specialized sub-skill for detailed procedures. Covers 11 technique areas across injection, file access, authentication, and API exploitation. | Skills | |
openclaw/openclaw Audit or refresh OpenClaw maturity scorecard docs from root taxonomy, maturity scores, and QA evidence artifacts without using maintainer discrawl data or committed inventory reports. | Skills | |
PurpleAILAB/Decepticon Decepticon orchestrator patterns — delegation, state management, adaptive re-planning, context handoff protocols. | Skills | |
PurpleAILAB/Decepticon Final engagement report generation — executive summary, technical report, findings aggregation, attack path narrative, detection gap matrix, remediation roadmap. | Skills | |
PurpleAILAB/Decepticon Detect and claim dangling S3 buckets referenced by subdomains (CNAME → s3 hostnames where bucket no longer exists). | Skills | |
gmh5225/awesome-game-security Guide for modern game anti-cheat architecture, Windows kernel monitoring, and detection tradeoffs. Use this skill when analyzing EAC, BattlEye, Vanguard, FACEIT AC, kernel callbacks, handle protection, manual-map detection, boot-start drivers, BYOVD, DMA threats, or behavioral telemetry in game security research. | Skills | |
nexu-io/nexu 深度调研主题并自动生成知识关系图谱PDF。接收研究主题后自动进行网络调研、信息收集、知识整理,最终生成专业的可视化关系图谱。适用于"研究...并做图"、"深度分析...并可视化"、"生成知识图谱"等场景。 | Skills | |
neomjs/neo High-level umbrella router for navigating broad, cross-substrate architectural ambiguity. Triggers: Use when no narrower pre-flight clearly applies, or when work spans multiple trigger families such as new subsystems, protocols, MCP tools, or cross-substrate refactors. | Skills | |
SeemSeam/claude_codex_bridge Send a request to a CCB agent with `ask`. | Skills | |
SeemSeam/claude_codex_bridge Compress planner candidate questions into a compact frontdesk-facing clarification batch and normalize answers back to planner. | Skills | |
nextlevelbuilder/goclaw Create or update GoClaw agent skills with eval-driven iteration. Use for new skills, skill scripts, references, benchmark optimization, description optimization, eval testing, extending agent capabilities. | Skills | |
PurpleAILAB/Decepticon Operate BloodHound Community Edition v9.2.2 via Decepticon's bhce_* tools — health check, Cypher passthrough, SharpHound ZIP ingest. Replaces the in-house ingest + ESC* post-process pipeline per ADR-0005. | Skills | |
PurpleAILAB/Decepticon Request AS-REP for accounts with DONT_REQ_PREAUTH set and crack offline — like kerberoast but no auth required. | Skills | |
IvanMurzak/Unity-MCP Regenerate every `SKILL.md` from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path). Writes the YAML `description:` from `[AiSkillDescription]` and the body from `[AiSkillBody]`. | Skills | |
IvanMurzak/Unity-MCP Write a `.cs` script file (create or overwrite) with the provided C# code. Validates syntax via Roslyn before write — invalid code is rejected with error details and the file is left untouched. Refreshes the AssetDatabase and delivers the final result via `requestId` after Unity finishes the triggered compilation. Use 'script-read' to inspect existing content first. | Skills | |
IvanMurzak/Unity-MCP Unload an opened scene from the Unity Editor (asynchronously via `SceneManager.UnloadSceneAsync`). Use 'scene-list-opened' to find the scene name first. | Skills | |
IvanMurzak/Unity-MCP Close the currently opened prefab edit stage. Optionally saves changes back to the prefab asset before closing. Pair with 'assets-prefab-open' to enter the edit mode first. | Skills |
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