Discover and install skills to enhance your AI agent's capabilities.
| Name | Contains | Score |
|---|---|---|
semantica-agi/semantica Full decision lifecycle in Semantica � record, query, find precedents (hybrid/advanced), analyze influence, explain, insights dashboard, list, and record exceptions. Uses AgentContext, ContextGraph, DecisionQuery, CausalChainAnalyzer, DecisionRecorder. | Skills | — |
semantica-agi/semantica Track and inspect graph changes, diffs, temporal updates, and the impact of new data on Semantica knowledge graphs. | Skills | — |
semantica-agi/semantica Analyze cause-and-effect relationships in the Semantica knowledge graph — causal chains, interventions, counterfactuals, and causal influence scores. | Skills | — |
semantica-agi/semantica Semantica full-stack knowledge graph skill for context graphs, decision intelligence, explainability, extraction, reasoning, visualization, ontology, provenance, policy, and export workflows. | Skills | — |
EtienneLescot/n8n-as-code Use when the user explicitly wants to create, edit, validate, sync, or troubleshoot n8n workflows, asks about n8n nodes or automation, or wants to use n8n-as-code in the current context root. | Skills | — |
EtienneLescot/n8n-as-code Use when the user explicitly wants to create, edit, validate, sync, or troubleshoot n8n workflows, asks about n8n nodes or automation, or wants to use n8n-as-code in the current context root. | Skills | — |
jasonkneen/tiny-world-builder Use when adding or modifying WebXR, AR placement, VR immersion, headset controller input, or XR rendering modes in Tiny World Builder. | Skills | — |
jasonkneen/tiny-world-builder Use when visually testing Tiny World Builder UI, camera, ghost opacity, buildings, tile geometry, or frontend polish in the browser. | Skills | — |
jasonkneen/tiny-world-builder Use when changing Tiny World Builder's mode indicator, boot tool selection, or Esc-to-Select behaviour. | Skills | — |
jasonkneen/tiny-world-builder Use when changing the Tinyverse ground-surface race track, perimeter bridge loop, rally karts, or poser-surface show/hide hook. | Skills | — |
jasonkneen/tiny-world-builder Tinyverse collectibles lane — pack reveal, frozen islands, play-mode visits. Universe carousel is archived but code stays in repo. | Skills | — |
jasonkneen/tiny-world-builder Use when adding or changing Tiny World Builder tile/object repeat-click behavior, terrain stacking, floors/intensity, fences, rocks, walls, crops, or Monument Valley-like height/detail growth. | Skills | — |
jasonkneen/tiny-world-builder Use when editing the Tiny World Builder repo, especially tiny-world-builder.html, to preserve the static classic-script Three.js r185 app structure and local edit/reload workflow. | Skills | — |
jasonkneen/tiny-world-builder Use when adding or changing GLSL effects in Tiny World Builder — landscape water, waterfalls, foam, smoke, explosions, damage/wear overlays, or the reusable TinyShaderFX library. Covers where shaders live, the override relationship between LandscapeEngine.js and engine/landscape/*.js, and the procedural-noise toolkit. | Skills | — |
jasonkneen/tiny-world-builder Use when changing Tiny World Builder Settings modal tabs, panels, controls, rendering/world/material/crowd/AI settings, or settings accessibility. | Skills | — |
jasonkneen/tiny-world-builder Use when adding or changing persisted user state — settings defaults, audio, camera/orbit, panel positions, feature flags, and the in-app "Save Defaults" pipeline that snapshots localStorage into tinyworld-defaults.json. Also covers the inline-script regex gotcha that has burned us twice. | Skills | — |
jasonkneen/tiny-world-builder Use when changing Tiny World Builder renderer setup, shadows, smoke, voxel clouds, ghost board render cost, frame loop, or GPU performance. | Skills | — |
jasonkneen/tiny-world-builder Use when changing ghost boards, multiplayer preview boards, panning, ghost visibility, jigsaw reveal, or any visibility behavior around the active Tiny World board. | Skills | — |
jasonkneen/tiny-world-builder Use when changing the Mesh Terrain sculptor — the opt-in voxel-block landscape designer that paints per-voxel materials and pull/push-sculpts flat-topped blocks, then keeps the block mesh as the rendered terrain. Module engine/world/46-mesh-terrain.js. | Skills | — |
jasonkneen/tiny-world-builder Use when editing Tiny World Builder prompts, model-generated worlds, Auto suggestions, or any model behavior that should create coherent low-poly 3D board scenes. | Skills | — |
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