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Discover and install skills to enhance your AI agent's capabilities.

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decision

semantica-agi/semantica

Full decision lifecycle in Semantica � record, query, find precedents (hybrid/advanced), analyze influence, explain, insights dashboard, list, and record exceptions. Uses AgentContext, ContextGraph, DecisionQuery, CausalChainAnalyzer, DecisionRecorder.

Skills

semantica-agi/semantica

Track and inspect graph changes, diffs, temporal updates, and the impact of new data on Semantica knowledge graphs.

Skills

semantica-agi/semantica

Analyze cause-and-effect relationships in the Semantica knowledge graph — causal chains, interventions, counterfactuals, and causal influence scores.

Skills

semantica-agi/semantica

Semantica full-stack knowledge graph skill for context graphs, decision intelligence, explainability, extraction, reasoning, visualization, ontology, provenance, policy, and export workflows.

Skills

EtienneLescot/n8n-as-code

Use when the user explicitly wants to create, edit, validate, sync, or troubleshoot n8n workflows, asks about n8n nodes or automation, or wants to use n8n-as-code in the current context root.

Skills

EtienneLescot/n8n-as-code

Use when the user explicitly wants to create, edit, validate, sync, or troubleshoot n8n workflows, asks about n8n nodes or automation, or wants to use n8n-as-code in the current context root.

Skills

jasonkneen/tiny-world-builder

Use when adding or modifying WebXR, AR placement, VR immersion, headset controller input, or XR rendering modes in Tiny World Builder.

Skills

jasonkneen/tiny-world-builder

Use when visually testing Tiny World Builder UI, camera, ghost opacity, buildings, tile geometry, or frontend polish in the browser.

Skills

jasonkneen/tiny-world-builder

Use when changing Tiny World Builder's mode indicator, boot tool selection, or Esc-to-Select behaviour.

Skills

jasonkneen/tiny-world-builder

Use when changing the Tinyverse ground-surface race track, perimeter bridge loop, rally karts, or poser-surface show/hide hook.

Skills

jasonkneen/tiny-world-builder

Tinyverse collectibles lane — pack reveal, frozen islands, play-mode visits. Universe carousel is archived but code stays in repo.

Skills

jasonkneen/tiny-world-builder

Use when adding or changing Tiny World Builder tile/object repeat-click behavior, terrain stacking, floors/intensity, fences, rocks, walls, crops, or Monument Valley-like height/detail growth.

Skills

jasonkneen/tiny-world-builder

Use when editing the Tiny World Builder repo, especially tiny-world-builder.html, to preserve the static classic-script Three.js r185 app structure and local edit/reload workflow.

Skills

jasonkneen/tiny-world-builder

Use when adding or changing GLSL effects in Tiny World Builder — landscape water, waterfalls, foam, smoke, explosions, damage/wear overlays, or the reusable TinyShaderFX library. Covers where shaders live, the override relationship between LandscapeEngine.js and engine/landscape/*.js, and the procedural-noise toolkit.

Skills

jasonkneen/tiny-world-builder

Use when changing Tiny World Builder Settings modal tabs, panels, controls, rendering/world/material/crowd/AI settings, or settings accessibility.

Skills

jasonkneen/tiny-world-builder

Use when adding or changing persisted user state — settings defaults, audio, camera/orbit, panel positions, feature flags, and the in-app "Save Defaults" pipeline that snapshots localStorage into tinyworld-defaults.json. Also covers the inline-script regex gotcha that has burned us twice.

Skills

jasonkneen/tiny-world-builder

Use when changing Tiny World Builder renderer setup, shadows, smoke, voxel clouds, ghost board render cost, frame loop, or GPU performance.

Skills

jasonkneen/tiny-world-builder

Use when changing ghost boards, multiplayer preview boards, panning, ghost visibility, jigsaw reveal, or any visibility behavior around the active Tiny World board.

Skills

jasonkneen/tiny-world-builder

Use when changing the Mesh Terrain sculptor — the opt-in voxel-block landscape designer that paints per-voxel materials and pull/push-sculpts flat-topped blocks, then keeps the block mesh as the rendered terrain. Module engine/world/46-mesh-terrain.js.

Skills

jasonkneen/tiny-world-builder

Use when editing Tiny World Builder prompts, model-generated worlds, Auto suggestions, or any model behavior that should create coherent low-poly 3D board scenes.

Skills

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