Discover and install skills to enhance your AI agent's capabilities.
| Name | Contains | Score |
|---|---|---|
MoizIbnYousaf/Ai-Agent-Skills Use when installing skills from a shared ai-agent-skills library repo. Inspect with `--list` first, prefer `--collection`, and preview with `--dry-run` before installing. | Skills | — |
MoizIbnYousaf/Ai-Agent-Skills Database schema design, optimization, and migration patterns for PostgreSQL, MySQL, and NoSQL databases. Use for designing schemas, writing migrations, or optimizing queries. | Skills | — |
MoizIbnYousaf/Ai-Agent-Skills Use when building a managed team skills library for a real stack. Map work to shelves, browse before curating, write meaningful `whyHere` notes, and create a starter pack once the first pass is solid. | Skills | — |
MoizIbnYousaf/Ai-Agent-Skills Assists in writing high-quality content by conducting research, adding citations, improving hooks, iterating on outlines, and providing real-time feedback on each section. Transforms your writing process from solo effort to collaborative partnership. | Skills | — |
MoizIbnYousaf/Ai-Agent-Skills Writing effective code documentation - API docs, README files, inline comments, and technical guides. Use for documenting codebases, APIs, or writing developer guides. | Skills | — |
MoizIbnYousaf/Ai-Agent-Skills Automatically creates user-facing changelogs from git commits by analyzing commit history, categorizing changes, and transforming technical commits into clear, customer-friendly release notes. Turns hours of manual changelog writing into minutes of automated generation. | Skills | — |
MoizIbnYousaf/Ai-Agent-Skills Use when regenerating README.md and WORK_AREAS.md in a managed library workspace. Always dry-run first to preview changes. | Skills | — |
MoizIbnYousaf/Ai-Agent-Skills Use when exploring the ai-agent-skills catalog to find, compare, and evaluate skills before installing. Always use --fields to limit output size and --dry-run before committing to an install. | Skills | — |
MoizIbnYousaf/Ai-Agent-Skills Backend API design, database architecture, microservices patterns, and test-driven development. Use for designing APIs, database schemas, or backend system architecture. | Skills | — |
MoizIbnYousaf/Ai-Agent-Skills Use when checking the overall health of a skills library. Run doctor, validate, check for stale skills, and verify generated docs are in sync. | Skills | — |
MoizIbnYousaf/Ai-Agent-Skills Clarify requirements before implementing. Do not use automatically, only when invoked explicitly. | Skills | — |
majidmanzarpour/threejs-game-skills Verify and release Three.js browser games. Combines playtest QA, automated bot playtests, mobile/responsive checks, production builds, preview verification, static-hosting base paths, debug gating, bundle review, screenshots, visual test harness decisions, packaged canvas-pixel inspection with measured metrics, console checks, and release risk reports. | Skills | — |
majidmanzarpour/threejs-game-skills Generate and edit 2D image assets for Three.js games using Google's Gemini image API. Use for concept sheets, image-to-3D inputs, texture references, sky/background plates, decals, logos, icons, GUI art, title/menu art, thumbnails, marketing stills, and source images that feed threejs-3d-generator. Also use for direct image editing when the user provides an image path. | Skills | — |
majidmanzarpour/threejs-game-skills Design premium Three.js game UI. Use for HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion. | Skills | — |
majidmanzarpour/threejs-game-skills Debug and profile Three.js browser games. Combines scene debugging, render/runtime/loading/animation/resize/mobile input fixes, performance profiling, draw calls, triangles, textures, memory, shader/post-processing cost, bundle size, and mobile DPR/input issues. | Skills | — |
majidmanzarpour/threejs-game-skills Generate, convert, clean, and prepare audio assets for Three.js browser games using ElevenLabs. Use for sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature or boss stingers, announcer/dialogue TTS, scratch-performance voice conversion, voice cleanup/isolation, audio manifests, and game-ready web audio integration. | Skills | — |
majidmanzarpour/threejs-game-skills Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. Combines art-direction critique, procedural model building, technical art, mandatory external asset sourcing decisions, threejs-3d-generator assets, threejs-image-generator concept/texture workflows, scene visual polish, material/texture libraries, world prop kits, shaders, VFX readability, render budgets, LOD/instancing, render pipeline, and visual scorecard gates. For premium games with characters, vehicles, ships, weapons, buildings, signature props, skies, textures, decals, logos, icons, or GUI art, load the relevant generator skills before deciding procedural assets are enough. | Skills | — |
modu-ai/moai-adk Database specialist covering PostgreSQL, MongoDB, Redis, Oracle, and cloud database platforms (Neon, Supabase, Firestore). Use for schema design, query optimization, indexing strategies, data modeling, or cloud database selection. Cloud vendor guide absorbed from moai-platform-database-cloud. | Skills | — |
modu-ai/moai-adk Backend development specialist covering API design, database integration, microservices architecture, and modern backend patterns. Use when designing APIs, implementing server logic, authentication, or authorization. | Skills | — |
aizhimou/pigeon-pod Analyze product and technical requirements for the PigeonPod project with software engineering rigor. Use when users ask to evaluate a feature, enhancement, non-functional requirement, integration, or migration for value, feasibility, architecture fit, implementation impact, risk, delivery scope, or tradeoffs. Do not use for bug triage or root-cause analysis; use `bug-analysis` for bugfix-oriented work. Always inspect current repository docs and code first, then use MCP tools including Context7 to verify external library, framework, or API constraints before concluding. | Skills | — |
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