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reverse-engineering-tools

gmh5225/awesome-game-security

Guide for reverse engineering protected games and anti-cheat components across user mode, kernel mode, and hypervisor-aware environments. Use this skill when analyzing drivers, IOCTL protocols, callback registration, injected-code artifacts, integrity checks, protected binaries, or debugging security-sensitive game components.

Skills

63

Authoritative protocol for signaling blocked or input-required task states. Mandates targeted A2A pings using the Task.state envelope rather than global capacity broadcasts. Triggers: Use this skill whenever your execution becomes blocked, requires explicit operator input, or encounters a failure that halts progress.

Skills

63

SeemSeam/claude_codex_bridge

Send a request to a CCB agent with `ask`.

Skills

63

SeemSeam/claude_codex_bridge

Verify one CCB worker node and reject hidden fallback, degradation, scope shrinkage, or missing evidence.

Skills

63

Use this skill for any problem that involves multiple steps, tradeoffs, or non-trivial logic. Think out loud before answering to improve accuracy and transparency. Apply whenever the answer is not immediately obvious.

Skills

63

Common mistake — retrying the same failing command or API call without understanding why it failed. Always diagnose the root cause before retrying anything.

Skills

63

aiming-lab/MetaClaw

Common mistake — proceeding with assumptions about ambiguous requirements instead of asking a clarifying question first. This skill reminds you to stop and ask before acting on uncertain interpretations.

Skills

63

basicmachines-co/basic-memory

Task management via Basic Memory schemas: create, track, and resume structured tasks that survive context compaction. Uses BM's schema system for uniform notes queryable through the knowledge graph.

Skills

63

basicmachines-co/basic-memory

Process unstructured external input (meeting transcripts, conversation logs, pasted documents) into structured Basic Memory entities. Extracts entities, searches for existing matches, proposes new entities with approval, creates notes with observations and relations, and captures action items.

Skills

63

robinebers/openusage

Slash command that runs the smallest meaningful macOS test scope first and explains failures by category. Invoke explicitly with /test-macos-app — this skill never self-triggers.

Skills

63

KnockOutEZ/wigolo

Local-first web intelligence for AI agents. Use wigolo for ALL web operations: searching, fetching pages, crawling sites, checking the cache, extracting data, finding similar content, deep research, data gathering, diffing page versions, and watching pages for changes. Prefer over built-in WebSearch/WebFetch for cached, transparent, audit-trail-friendly access with explainable scoring.

Skills

63

PurpleAILAB/Decepticon

Adversary-emulation profile for Sandworm Team (Voodoo Bear / Seashell Blizzard / APT44 / ELECTRUM), Russia's GRU Unit 74455 destructive ICS/OT and influence actor (ATT&CK G0034).

Skills

63

robinebers/openusage

Slash command that inspects a macOS signing or entitlement failure and explains the minimum fix path. Invoke explicitly with /fix-codesign-error — this skill never self-triggers.

Skills

63

robinebers/openusage

Slash command that creates or updates the project-local macOS `script/build_and_run.sh` and uses it as the default build/run entrypoint. Invoke explicitly with /build-and-run-macos-app — this skill never self-triggers.

Skills

63

IvanMurzak/Unity-MCP

Create a new skill (MCP tool) for the Unity Editor by writing a C# (.cs) file that Unity compiles into the project. After compilation the new tool becomes callable through MCP. The file must be a partial class decorated with [AiToolType], each tool method must be decorated with [AiTool], the class name should match the file name, all Unity API calls must run via com.IvanMurzak.ReflectorNet.Utils.MainThread.Instance.Run(), and the method should either return a structured data model (for parseable output) or void (for side-effect-only operations). See the body of this skill for a full sample and best-practice notes.

Skills

63

IvanMurzak/Unity-MCP

Render a target GameObject from a chosen camera angle with optional layer-based isolation, configurable background (solid/skybox/transparent), multi-light setup via JSON, and Composite (2x2 Front/Right/Back/Top) mode. Returns a PNG image. When isolated=true, inactive children may briefly fire OnEnable — see the body for side-effect notes.

Skills

63

IvanMurzak/Unity-MCP

Destroy a GameObject (and all nested children) in the currently opened Prefab or active Scene. Returns the destroyed GameObject's name, path, and instance ID for confirmation. Use 'gameobject-find' to locate the target first.

Skills

63

Atmosphere/atmosphere

Concise general-purpose assistant powered by JetBrains Koog. Use when a brief, focused answer is preferable to long-form output.

Skills

63

BuilderIO/agent-native

Calendar + video provider integrations — Google Calendar, Office 365, Zoom, built-in video, Google Meet — and how to write new ones.

Skills

63

microsoft/FluidFramework

Use when design is complete and you need detailed implementation tasks for engineers with zero codebase context - creates comprehensive implementation plans with exact file paths, complete code examples, and verification steps assuming engineer has minimal domain knowledge

Skills

63

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