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mobile-security

gmh5225/awesome-game-security

Guide for Android and iOS game security, reversing, and anti-cheat-adjacent platform research. Use this skill when working with APK or IPA analysis, IL2CPP mobile titles, Frida, Zygisk or Magisk, jailbreak or root detection bypass, Android kernel modules, emulator detection, or mobile anti-cheat systems.

Skills

58

PurpleAILAB/Decepticon

Build chains where IDOR enables privilege escalation and high-impact control-plane actions.

Skills

58

robinebers/openusage

Prepare macOS packaging and notarization workflows. Use when archiving apps, validating bundles, or explaining distribution-only failures.

Skills

58

ArcReel/ArcReel

Turn the current conversation into a spec and publish it to the project issue tracker — no interview, just synthesis of what you've already discussed.

Skills

58

HughYau/qiushi-skill

触发:当你准备下判断、做决策或提出建议,但事实、上下文或一手信息还不充分时优先调用;常见信号包括 unknowns、信息缺口、证据不足、领域陌生、需要先摸清现状。 English: Trigger before making claims or decisions when context is incomplete, evidence is weak, or the domain is unfamiliar. Use this skill to investigate first, gather firsthand facts, and let reality shape the conclusion.

Skills

58

IvanMurzak/Unity-MCP

Compiles and executes C# code dynamically using Roslyn. Supports a full-code mode (default) and a body-only mode — see the skill body for the difference and for how to pass Unity object references as parameters.

Skills

58

IvanMurzak/Unity-MCP

Mark an opened scene as the Editor's active scene (the one new GameObjects are added to and that's used as the default for many operations). Use 'scene-list-opened' to enumerate opened scenes first.

Skills

58

IvanMurzak/Unity-MCP

Open a Unity scene asset in Single or Additive mode. Returns the post-open list of all opened scenes. Use 'assets-find' to locate the scene asset first.

Skills

58

IvanMurzak/Unity-MCP

Call a C# method by reflection — including private methods. Requires a method schema obtained via 'reflection-method-find'. Supports static methods, instance methods (with optional target deserialization), and main-thread / off-thread execution.

Skills

58

IvanMurzak/Unity-MCP

Modify a Unity `UnityEngine.Object`'s serializable fields/properties. Three modification surfaces are available (`objectDiff`, `pathPatches`, `jsonPatch`) — see the skill body. Use 'object-get-data' first to inspect the object structure.

Skills

58

IvanMurzak/Unity-MCP

Reparent a batch of GameObjects under a new parent in the currently opened Prefab or active Scene. Per-item failures are reported in the returned status string instead of aborting the batch. Use 'gameobject-find' to locate the GameObjects first.

Skills

58

IvanMurzak/Unity-MCP

Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before modifying. Three modification surfaces are available (componentDiff, pathPatches, jsonPatch) — see the skill body for details.

Skills

58

IvanMurzak/Unity-MCP

Add one or more Components to a GameObject in the opened Prefab or active Scene. Component types are looked up by full name (with namespace) or by class-name fallback. Use 'gameobject-find' to locate the host GameObject and 'gameobject-component-list-all' to discover valid component type names.

Skills

58

IvanMurzak/Unity-MCP

Start / stop / pause the Unity Editor 'playmode'. Use 'editor-application-get-state' to inspect the current state first. Throws if the project currently has compilation errors.

Skills

58

IvanMurzak/Unity-MCP

Get asset data from the asset file in the Unity project — every serializable field and property. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'assets-find' to find the asset first.

Skills

58

PurpleAILAB/Decepticon

Benchmark mode marker — engagement objective is flag capture. Generic engagement rules apply unchanged.

Skills

58

Migrate modules between shared `src/opensource/` code and enterprise overlays under `enterprise/src/opensource/`, while preserving the `src/opensource` boundary and existing component override points.

Skills

58

Q00/ouroboros

Break through stagnation with lateral thinking personas — single or multi-persona debate

Skills

58

Q00/ouroboros

MCP-owned Ralph loop around background evolve_step jobs

Skills

58

Q00/ouroboros

Start or monitor an evolutionary development loop

Skills

58

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