Discover and install skills, docs, and rules to enhance your AI agent's capabilities.
| Name | Contains | Score |
|---|---|---|
gmh5225/awesome-game-security Guide for Android and iOS game security, reversing, and anti-cheat-adjacent platform research. Use this skill when working with APK or IPA analysis, IL2CPP mobile titles, Frida, Zygisk or Magisk, jailbreak or root detection bypass, Android kernel modules, emulator detection, or mobile anti-cheat systems. | Skills | |
PurpleAILAB/Decepticon Build chains where IDOR enables privilege escalation and high-impact control-plane actions. | Skills | |
robinebers/openusage Prepare macOS packaging and notarization workflows. Use when archiving apps, validating bundles, or explaining distribution-only failures. | Skills | |
ArcReel/ArcReel Turn the current conversation into a spec and publish it to the project issue tracker — no interview, just synthesis of what you've already discussed. | Skills | |
HughYau/qiushi-skill 触发:当你准备下判断、做决策或提出建议,但事实、上下文或一手信息还不充分时优先调用;常见信号包括 unknowns、信息缺口、证据不足、领域陌生、需要先摸清现状。 English: Trigger before making claims or decisions when context is incomplete, evidence is weak, or the domain is unfamiliar. Use this skill to investigate first, gather firsthand facts, and let reality shape the conclusion. | Skills | |
IvanMurzak/Unity-MCP Compiles and executes C# code dynamically using Roslyn. Supports a full-code mode (default) and a body-only mode — see the skill body for the difference and for how to pass Unity object references as parameters. | Skills | |
IvanMurzak/Unity-MCP Mark an opened scene as the Editor's active scene (the one new GameObjects are added to and that's used as the default for many operations). Use 'scene-list-opened' to enumerate opened scenes first. | Skills | |
IvanMurzak/Unity-MCP Open a Unity scene asset in Single or Additive mode. Returns the post-open list of all opened scenes. Use 'assets-find' to locate the scene asset first. | Skills | |
IvanMurzak/Unity-MCP Call a C# method by reflection — including private methods. Requires a method schema obtained via 'reflection-method-find'. Supports static methods, instance methods (with optional target deserialization), and main-thread / off-thread execution. | Skills | |
IvanMurzak/Unity-MCP Modify a Unity `UnityEngine.Object`'s serializable fields/properties. Three modification surfaces are available (`objectDiff`, `pathPatches`, `jsonPatch`) — see the skill body. Use 'object-get-data' first to inspect the object structure. | Skills | |
IvanMurzak/Unity-MCP Reparent a batch of GameObjects under a new parent in the currently opened Prefab or active Scene. Per-item failures are reported in the returned status string instead of aborting the batch. Use 'gameobject-find' to locate the GameObjects first. | Skills | |
IvanMurzak/Unity-MCP Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before modifying. Three modification surfaces are available (componentDiff, pathPatches, jsonPatch) — see the skill body for details. | Skills | |
IvanMurzak/Unity-MCP Add one or more Components to a GameObject in the opened Prefab or active Scene. Component types are looked up by full name (with namespace) or by class-name fallback. Use 'gameobject-find' to locate the host GameObject and 'gameobject-component-list-all' to discover valid component type names. | Skills | |
IvanMurzak/Unity-MCP Start / stop / pause the Unity Editor 'playmode'. Use 'editor-application-get-state' to inspect the current state first. Throws if the project currently has compilation errors. | Skills | |
IvanMurzak/Unity-MCP Get asset data from the asset file in the Unity project — every serializable field and property. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'assets-find' to find the asset first. | Skills | |
PurpleAILAB/Decepticon Benchmark mode marker — engagement objective is flag capture. Generic engagement rules apply unchanged. | Skills | |
dtyq/magic Migrate modules between shared `src/opensource/` code and enterprise overlays under `enterprise/src/opensource/`, while preserving the `src/opensource` boundary and existing component override points. | Skills | |
Q00/ouroboros Break through stagnation with lateral thinking personas — single or multi-persona debate | Skills | |
Q00/ouroboros MCP-owned Ralph loop around background evolve_step jobs | Skills | |
Q00/ouroboros Start or monitor an evolutionary development loop | Skills |
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