Discover and install skills, docs, and rules to enhance your AI agent's capabilities.
| Name | Contains | Score |
|---|---|---|
WordPress/agent-skills Use when the deliverable is WordPress Playground Blueprint JSON or a Blueprint bundle, including creating, editing, reviewing, validating schema keys, choosing steps/resources, and debugging Blueprint files. For only running or sharing a Playground environment, use wp-playground. | Skills | — |
Sahir619/fable-method A step-by-step problem-solving loop (classify the ask, define done, gather evidence, decide, act surgically, verify by observation, report outcome-first). Use when the user says "/fable-method", "use the fable method", or "approach this like Fable", or proactively when starting any multi-step task that no task-specific skill covers. Subcommands - plan (stop after the plan), audit (grade finished work against the loop), report (rewrite an answer outcome-first). | Skills | — |
Sahir619/fable-method End-to-end orchestrated workflow that runs a task the way Fable ran sessions - parallel evidence subagents, one committed plan, surgical execution with an intent gate, adversarial verification agents, honest outcome-first report. Use for non-trivial multi-step tasks when the user says "/fable-loop", "run the fable loop", or "do this the way Fable would". For the rules alone without orchestration, use fable-method; for large multi-phase projects, prefer the GSD workflow and use this inside phases. | Skills | — |
Sahir619/fable-method Adversarial verification of finished work. Treats any "done" as a set of claims, then re-runs the claimed verifications, diffs what actually changed, detects weakened tests and false completion claims, and delivers an evidence-based verdict (VERIFIED / VERIFIED WITH CAVEATS / REFUTED). Use after any agent or model claims work is complete - "/fable-judge", "judge this work", "verify what it did", "did that actually work?". Also runs the fable-method trap suite against a skill or model via "/fable-judge suite <target>". | Skills | — |
Sahir619/fable-method Discuss a domain with the user, research it from real sources, then generate a trusted skill bundle for it - a step-by-step workflow with a flowchart, a domain adapter, a trap fixture, and a smoke eval. Use when the user says "/fable-domain <sector>", "make a skill for <domain>", "add a domain to the fable method", or "give a lesser model Fable's workflow for <domain>". The bundle is the deliverable; a workflow without its flowchart, sources, and trap is not done. | Skills | — |
Sahir619/fable-method Ensures configuration and code changes are released correctly. Use PROACTIVELY whenever you edit config.json, change any setting, or fix a configuration bug in this project, so the change reaches production. | Skills | — |
4thfever/cultivation-world-simulator 运行项目测试(涵盖 Python 后端、Vue 前端及多语言校验) | Skills | — |
4thfever/cultivation-world-simulator 进行深入访谈以收集需求并编写详细的规格说明书 (spec) | Skills | — |
4thfever/cultivation-world-simulator 规划、实现或重构角色扮演模式(默认上帝视角下的单角色接管)时使用。适用于一期文本决策、二期统一有限选择框架、三期依附 Conversation 动作的自由对话,以及对应的 runtime/API/frontend/test 收口。 | Skills | — |
4thfever/cultivation-world-simulator Use when working on tools/img_gen avatar image generation, OpenAI-compatible image API config, human or yaoguai portrait prompts, qi-refining base generation, image-to-image realm edits, white-background postprocessing, manifests, or prompt rules that preserve pixel-art identity while changing cultivation realms. | Skills | — |
4thfever/cultivation-world-simulator 国际化 (i18n) 开发指南。在添加新文本、创建物品/事件、修改翻译或管理 PO/MO 文件时使用。 | Skills | — |
4thfever/cultivation-world-simulator 通过真实游戏模拟验证角色死亡、墓碑 POI 创建、地图渲染和点击详情。用于需要测试寿元死亡或其他游戏内死亡流程、墓碑 POI,且不得直接调用 handle_death 的任务。 | Skills | — |
4thfever/cultivation-world-simulator 创建包含正确远程处理的 Pull Request | Skills | — |
4thfever/cultivation-world-simulator 运行 Phase 2 工作流。执行脚本扫描缺失的多语言词条,并按注册表补全启用语言(如 en-US、zh-TW、vi-VN、ja-JP、fr-FR),最后修复相关测试。 | Skills | — |
4thfever/cultivation-world-simulator 规划或实现面向外部 agent / Claw 的稳定控制 API,优先做底层分层、query/command 收口、runtime 串行化与契约文档,而不是零散补接口 | Skills | — |
reactive/data-client Create user-focused changesets (changelog entries) for semver bumps, release notes, breaking changes, and docs; prefer impact and code examples over implementation detail | Skills | — |
bergside/awesome-design-skills 1950s-1990s nostalgia with skeuomorphic touches, grainy textures, retro color palettes, and pixel-style typography. | Skills | — |
bergside/awesome-design-skills Lively, colorful design with bold playful typography, warm accents, and dynamic visual energy. | Skills | — |
bergside/awesome-design-skills Classic block-game inspired design with playful colors, bold display fonts, and compact, high-energy layouts. | Skills | — |
bergside/awesome-design-skills A sun-baked, clay-toned editorial interface built on warm cream surfaces, ink-brown headlines set in a display serif, and a single terracotta accent. | Skills | — |
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