Discover and install skills, docs, and rules to enhance your AI agent's capabilities.
| Name | Contains | Score |
|---|---|---|
neomjs/neo Authoritative guide on how to architect, format, and structure new Anthropic Progressive Disclosure skills. Triggers: Use before creating OR modifying any `.agents/skills/**/*.md` files — Progressive Disclosure architecture (Map vs World Atlas), YAML frontmatter, skill structure. Complementary to `turn-memory-pre-flight` (load-runtime-effect dimension vs skill-shape dimension). | Skills | |
SeemSeam/claude_codex_bridge Review planner task packets for readiness without rewriting authoritative task state. | Skills | |
microsoft/apm Activate for changes to project positioning, release communication, community-facing artifacts, or breaking-change decisions in microsoft/apm. Triggers on README, MANIFESTO, PRD, CHANGELOG, release workflows, and issue templates. | Skills | |
microsoft/apm Activate when code touches token management, credential resolution, git auth flows, GITHUB_APM_PAT, ADO_APM_PAT, AuthResolver, HostInfo, AuthContext, or any remote host authentication -- even if 'auth' isn't mentioned explicitly. | Skills | |
PurpleAILAB/Decepticon BloodHound ingestion + canonical Cypher queries for AD attack-path enumeration. Run after collector dumps zip; promotes findings into the knowledge graph. | Skills | |
PurpleAILAB/Decepticon Operational security management — traffic shaping, scan rate limiting, source IP management, tool signature avoidance, evidence handling, anti-detection patterns. | Skills | |
aiming-lab/MetaClaw Use this skill before any data analysis, transformation, or modeling. Always inspect and validate the data before drawing conclusions or writing transformations. | Skills | |
basicmachines-co/basic-memory Analyze a complete literary work into a structured Basic Memory knowledge graph. Covers schema design, entity seeding, chapter-by-chapter processing, cross-referencing, validation, and visualization. | Skills | |
ArcReel/ArcReel Plan a huge chunk of work — more than one agent session can hold — as a shared map of decision tickets on your issue tracker, and resolve them one at a time until the way to the destination is clear. | Skills | |
ArcReel/ArcReel Scan a codebase for deepening opportunities, present them as a visual HTML report, then grill through whichever one you pick. | Skills | |
memodb-io/Acontext Capture and organize general facts about the user by topic | Skills | |
IvanMurzak/Unity-MCP Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary `RenderTexture`. Requires an open Scene View. | Skills | |
IvanMurzak/Unity-MCP List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags). Use 'scene-get-data' for the deep view of a specific scene. | Skills | |
IvanMurzak/Unity-MCP Create a new Unity scene asset and save it at the given `.unity` path. Use 'scene-list-opened' to inspect the resulting opened-scene set afterwards. | Skills | |
IvanMurzak/Unity-MCP Read back a previously-saved JSON snapshot from `profiler-save-data` and return its raw text. | Skills | |
IvanMurzak/Unity-MCP Toggle the wrapper's local 'enabled' flag for a named profiler module. Bookkeeping only — Unity's runtime API does not expose direct module control; for real module visibility use the Profiler window. | Skills | |
IvanMurzak/Unity-MCP Set the current Selection in the Unity Editor to the provided objects. All `ObjectRef`s must resolve to existing Unity objects; otherwise the call throws. Use 'editor-selection-get' to inspect the current selection first. | Skills | |
IvanMurzak/Unity-MCP Save the currently opened prefab edit stage back to its prefab asset without exiting the stage. Pair with 'assets-prefab-open' to enter the edit mode first. | Skills | |
IvanMurzak/Unity-MCP Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported. | Skills | |
fern-api/fern How to author custom commands for the query-param-name-conflict-api CLI using the co-generated SDK. | Skills |
Can't find what you're looking for? Evaluate a missing skill.