Agent skills for iOS, iPadOS, Swift, SwiftUI, and modern Apple framework development.
76
95%
Does it follow best practices?
Run evals on this skill
Adds up to 20 points to the overall score
View guide
Medium
Suggest reviewing before use
Control home automation accessories and commission Matter devices. HomeKit manages the home/room/accessory model, action sets, and triggers. MatterSupport handles device commissioning into your ecosystem. Targets Swift 6.3 / iOS 26+.
NSHomeKitUsageDescription to Info.plist:<key>NSHomeKitUsageDescription</key>
<string>This app controls your smart home accessories.</string>For Matter commissioning into your own ecosystem:
MatterAddDeviceExtensionRequestHandler subclassNSBonjourServices entries for _matter._tcp, _matterc._udp, and
_matterd._udpcom.apple.developer.matter.allow-setup-payload only if the caller
supplies a Matter setup payload programmaticallyimport HomeKit
let homeManager = HMHomeManager()
// HomeKit is available on iPhone, iPad, Apple TV, Apple Watch,
// Mac Catalyst, and Vision Pro.
// Authorization is handled through the delegate:
homeManager.delegate = selfHomeKit organizes home automation in a hierarchy:
HMHomeManager
-> HMHome (one or more)
-> HMRoom (rooms in the home)
-> HMAccessory (devices in a room)
-> HMService (functions: light, thermostat, etc.)
-> HMCharacteristic (readable/writable values)
-> HMZone (groups of rooms)
-> HMActionSet (grouped actions)
-> HMTrigger (time or event-based triggers)Create a single HMHomeManager and implement the delegate to know when
data is loaded. HomeKit loads asynchronously -- do not access homes until
the delegate fires.
import HomeKit
final class HomeStore: NSObject, HMHomeManagerDelegate {
let homeManager = HMHomeManager()
override init() {
super.init()
homeManager.delegate = self
}
func homeManagerDidUpdateHomes(_ manager: HMHomeManager) {
// Safe to access manager.homes now
let homes = manager.homes
let primaryHome = manager.primaryHome
print("Loaded \(homes.count) homes")
}
func homeManager(
_ manager: HMHomeManager,
didUpdate status: HMHomeManagerAuthorizationStatus
) {
if status.contains(.authorized) {
print("HomeKit access granted")
}
}
}guard let home = homeManager.primaryHome else { return }
let rooms = home.rooms
let kitchen = rooms.first { $0.name == "Kitchen" }
// Room for accessories not assigned to a specific room
let defaultRoom = home.roomForEntireHome()Use HomeKit and MatterSupport for home-model work: homes, rooms, HMAccessory services and characteristics, action sets, triggers and automations, HomeKit accessory setup UI, and Matter commissioning. If the same request asks about lower-level Bluetooth or Wi-Fi accessory discovery or authorization, name AccessorySetupKit as the boundary for discovery descriptors, picker authorization, ASAccessorySession events, and migration. After AccessorySetupKit setup, explicitly name both post-setup handoff targets: CoreBluetooth/GATT for Bluetooth accessories and NetworkExtension for Wi-Fi accessory network flows; neither handoff is HomeKit automation logic.
// System UI for accessory discovery
home.addAndSetupAccessories { error in
if let error {
print("Setup failed: \(error)")
}
}for accessory in home.accessories {
print("\(accessory.name) in \(accessory.room?.name ?? "unassigned")")
for service in accessory.services {
print(" Service: \(service.serviceType)")
for characteristic in service.characteristics {
print(" \(characteristic.characteristicType): \(characteristic.value ?? "nil")")
}
}
}guard let accessory = home.accessories.first,
let bedroom = home.rooms.first(where: { $0.name == "Bedroom" }) else { return }
home.assignAccessory(accessory, to: bedroom) { error in
if let error {
print("Failed to move accessory: \(error)")
}
}let characteristic: HMCharacteristic = // obtained from a service
characteristic.readValue { error in
guard error == nil else { return }
if let value = characteristic.value as? Bool {
print("Power state: \(value)")
}
}// Turn on a light
characteristic.writeValue(true) { error in
if let error {
print("Write failed: \(error)")
}
}Enable notifications for real-time updates:
characteristic.enableNotification(true) { error in
guard error == nil else { return }
}
// In HMAccessoryDelegate:
func accessory(
_ accessory: HMAccessory,
service: HMService,
didUpdateValueFor characteristic: HMCharacteristic
) {
print("Updated: \(characteristic.value ?? "nil")")
}An HMActionSet groups characteristic writes that execute together:
home.addActionSet(withName: "Good Night") { actionSet, error in
guard let actionSet, error == nil else { return }
// Turn off living room light
let lightChar = livingRoomLight.powerCharacteristic
let action = HMCharacteristicWriteAction(
characteristic: lightChar,
targetValue: false as NSCopying
)
actionSet.addAction(action) { error in
guard error == nil else { return }
print("Action added to Good Night scene")
}
}home.executeActionSet(actionSet) { error in
if let error {
print("Execution failed: \(error)")
}
}var timeOfDay = DateComponents()
timeOfDay.hour = 22
timeOfDay.minute = 30
let firstFireDate = Calendar.current.nextDate(
after: Date(),
matching: timeOfDay,
matchingPolicy: .nextTime
)!
let trigger = HMTimerTrigger(
name: "Nightly",
fireDate: firstFireDate,
recurrence: DateComponents(day: 1) // Repeat every day after firstFireDate
)
home.addTrigger(trigger) { error in
guard error == nil else { return }
// Attach the action set to the trigger
trigger.addActionSet(goodNightActionSet) { error in
guard error == nil else { return }
trigger.enable(true) { error in
print("Trigger enabled: \(error == nil)")
}
}
}let motionDetected = HMCharacteristicEvent(
characteristic: motionSensorCharacteristic,
triggerValue: true as NSCopying
)
let eventTrigger = HMEventTrigger(
name: "Motion Lights",
events: [motionDetected],
predicate: nil
)
home.addTrigger(eventTrigger) { error in
// Add action sets as above
}Use MatterAddDeviceRequest to commission a Matter device into your ecosystem.
This is separate from the HMHome home-automation model; it handles the
Matter setup flow and calls into your MatterSupport extension.
import MatterSupport
func addMatterDevice() async throws {
guard MatterAddDeviceRequest.isSupported else {
print("Matter not supported on this device")
return
}
let topology = MatterAddDeviceRequest.Topology(
ecosystemName: "My Smart Home",
homes: [
MatterAddDeviceRequest.Home(displayName: "Main House")
]
)
let request = MatterAddDeviceRequest(
topology: topology,
setupPayload: nil,
showing: .allDevices
)
// Presents system UI for device pairing
try await request.perform()
}When providing a setup code directly, import Matter and pass an
MTRSetupPayload as setupPayload; this is the case that requires the
setup-payload entitlement.
// Only show devices from a specific vendor
let criteria = MatterAddDeviceRequest.DeviceCriteria.vendorID(0x1234)
let request = MatterAddDeviceRequest(
topology: topology,
setupPayload: nil,
showing: criteria
)Combine criteria with .all([.vendorID(...), .not(.productID(...))]) or use
.any(...) when any one criterion is enough.
For full ecosystem support, create a MatterSupport Extension. The extension
handles commissioning callbacks. Override the needed methods, but do not call
super from those overrides.
import MatterSupport
final class MatterHandler: MatterAddDeviceExtensionRequestHandler {
override func validateDeviceCredential(
_ deviceCredential:
MatterAddDeviceExtensionRequestHandler.DeviceCredential
) async throws {
// Validate the device attestation certificate
// Throw to reject the device
}
override func rooms(
in home: MatterAddDeviceRequest.Home?
) async -> [MatterAddDeviceRequest.Room] {
// Return rooms in the selected home
return [
MatterAddDeviceRequest.Room(displayName: "Living Room"),
MatterAddDeviceRequest.Room(displayName: "Kitchen")
]
}
override func configureDevice(
named name: String,
in room: MatterAddDeviceRequest.Room?
) async {
// Save the device configuration to your backend
print("Configuring \(name) in \(room?.displayName ?? "no room")")
}
override func commissionDevice(
in home: MatterAddDeviceRequest.Home?,
onboardingPayload: String,
commissioningID: UUID
) async throws {
// Use the onboarding payload to commission the device
// into your fabric using the Matter framework
}
}// WRONG -- homes array is empty until delegate is called
let manager = HMHomeManager()
let homes = manager.homes // Always empty here
// CORRECT -- wait for delegate
func homeManagerDidUpdateHomes(_ manager: HMHomeManager) {
let homes = manager.homes // Now populated
}// WRONG -- using HomeKit accessory setup for a Matter ecosystem app
home.addAndSetupAccessories { error in }
// CORRECT -- use MatterAddDeviceRequest for Matter ecosystem commissioning
let request = MatterAddDeviceRequest(
topology: topology,
setupPayload: nil,
showing: .allDevices
)
try await request.perform()Matter ecosystem commissioning needs the MatterSupport extension, principal handler class, and Matter Bonjour services. Add the setup-payload entitlement only when your app provides setup codes directly.
// WRONG -- each instance loads the full database independently
class ScreenA { let manager = HMHomeManager() }
class ScreenB { let manager = HMHomeManager() }
// CORRECT -- single shared instance
@Observable
final class HomeStore {
static let shared = HomeStore()
let homeManager = HMHomeManager()
}// WRONG -- writing a value outside the valid range
characteristic.writeValue(500) { _ in }
// CORRECT -- check metadata first
if let metadata = characteristic.metadata,
let maxValue = metadata.maximumValue?.intValue {
let safeValue = min(brightness, maxValue)
characteristic.writeValue(safeValue) { _ in }
}NSHomeKitUsageDescription present in Info.plistHMHomeManager instance shared across the appHMHomeManagerDelegate implemented; homes not accessed before homeManagerDidUpdateHomesHMHomeDelegate set on homes to receive accessory and room changesHMAccessoryDelegate set on accessories to receive characteristic updatesNSBonjourServices entries addedcom.apple.developer.matter.allow-setup-payload used only when providing setup codesMatterAddDeviceRequest.isSupported checked before performing requestscommissionDevice(in:onboardingPayload:commissioningID:)trigger.enable(true)).tessl-plugin
skills
accessorysetupkit
references
activitykit
references
adattributionkit
references
alarmkit
references
app-clips
app-intents
references
app-store-optimization
app-store-review
apple-on-device-ai
appmigrationkit
references
audioaccessorykit
references
authentication
references
avkit
references
background-processing
references
browserenginekit
references
callkit
references
carplay
references
cloudkit
references
contacts-framework
references
core-bluetooth
references
core-data
core-motion
references
core-nfc
references
coreml
references
cryptokit
references
cryptotokenkit
references
debugging-instruments
device-integrity
references
dockkit
references
energykit
references
eventkit
references
financekit
references
focus-engine
gamekit
references
healthkit
references
homekit
references
ios-accessibility
ios-localization
ios-networking
ios-simulator
references
mapkit
metrickit
references
musickit
references
natural-language
references
paperkit
references
passkit
references
pdfkit
references
pencilkit
references
permissionkit
references
photokit
push-notifications
realitykit
references
relevancekit
references
scenekit
references
sensorkit
references
speech-recognition
references
spritekit
references
storekit
swift-api-design-guidelines
swift-architecture
swift-charts
references
swift-codable
swift-concurrency
swift-formatstyle
swift-language
swift-security
references
swift-testing
swiftdata
swiftlint
swiftui-animation
swiftui-gestures
references
swiftui-layout-components
swiftui-liquid-glass
references
swiftui-patterns
swiftui-performance
swiftui-uikit-interop
swiftui-webkit
tabletopkit
references
tipkit
references
vision-framework
weatherkit
references
widgetkit
references