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evilissimo/naming-things

Reviews and improves **names** in code — variables, functions, classes, modules, parameters — for clarity, intent, and consistency with language/team conventions. Triggers when asked to review names, rename things, improve code readability, clean up confusing code, or when examining code with generic/vague names like "data", "info", "manager", "temp", "util". Does NOT trigger for general code review unrelated to naming, architecture design, debugging, or performance optimization. Identifies naming anti-patterns (generic names, misleading names, type-encoding, abbreviations), suggests role-based names that reveal intent, checks consistency with project/domain vocabulary, and flags misalignment with language culture.

91

1.05x
Quality

90%

Does it follow best practices?

Impact

94%

1.05x

Average score across 5 eval scenarios

SecuritybySnyk

Passed

No known issues

Overview
Quality
Evals
Security
Files

tile.json

{
  "name": "evilissimo/naming-things",
  "version": "0.1.3",
  "private": false,
  "summary": "Reviews and improves **names** in code — variables, functions, classes, modules, parameters — for clarity, intent, and consistency with language/team conventions. Triggers when asked to review names, rename things, improve code readability, clean up confusing code, or when examining code with generic/vague names like \"data\", \"info\", \"manager\", \"temp\", \"util\". Does NOT trigger for general code review unrelated to naming, architecture design, debugging, or performance optimization. Identifies naming anti-patterns (generic names, misleading names, type-encoding, abbreviations), suggests role-based names that reveal intent, checks consistency with project/domain vocabulary, and flags misalignment with language culture.\n",
  "skills": {
    "naming-things": {
      "path": "SKILL.md"
    }
  }
}

SKILL.md

tile.json