Content
100%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
An exceptionally well-engineered skill body: dense, command-first guidance with complete workflows, validation gates, retake/resume feedback loops, and a genuine overview-to-reference split where every linked file exists. Density occasionally borders on cryptic ("A border touch inside the action means regenerate, never pad") but never becomes padding, and the two paths (whole sprite set vs one clip) are each fully traceable step by step.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The 104-line body is telegraphic throughout: every line is a command, flag, default, or decision rule ("Box downscale with premultiplied alpha on a grid pinned to the feet, then clean alpha. Never nearest, never an upscale."), and bulk detail is pushed to reference files. No explanations of concepts Claude already known appear anywhere, and no padded sections were found to trim. | 5 / 5 |
Actionability | Every step gives an exact, copy-paste-ready invocation ("python "<skill-dir>/scripts/sprite_set.py" plan --master <art>/master.json --output-dir <set>") with defaults, exit codes ("errors print `error: ...` and exit 1; usage errors exit 2"), and recovery commands; all scripts named in the body exist in scripts/. Only minor parameter formats (e.g. `--spans <spans>`) are delegated to a clearly linked reference, which keeps it at the top anchor rather than below it. | 5 / 5 |
Workflow Clarity | Both flows are numbered and sequenced (sprite-set steps 1-6; one-clip pipeline steps 1-9) with explicit validation checkpoints at every gate ("register_clip.py qc", "video2dsprite.py triage", "read frames-clean/matte-report.json", "engine_export.py verify", "validate_animation.py") and explicit feedback loops ("up to 3 takes, each retake carrying the fix clause for the gate that failed", "Run it again to resume; nothing is generated twice"). The batch-generation workflow even hard-codes human review: "Never call an action approved before you have looked at its sheet". | 5 / 5 |
Progressive Disclosure | The body is a true overview (108 lines) over 11 real reference files, each verified present in the bundle (sprite-set.md, motion-prompts.md, pipeline.md, matte.md, animation-review.md, prompt-rules.md, finishing.md, packed-alpha-runtime.js, runtime/packed-alpha-webgl.mjs, runtime/forge-runtime.mjs, schemas/video.schema.json) and clearly signaled at point of use ("Details: [pipeline.md](references/pipeline.md), keying [matte.md](references/matte.md), review and cuts [animation-review.md](references/animation-review.md), prompts [prompt-rules.md](references/prompt-rules.md)"). References are one level deep and organized by concern, with the body carrying only summary-level defaults. | 5 / 5 |
Total | 20 / 20 Passed |