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grave-poi-death-test

通过真实游戏模拟验证角色死亡、墓碑 POI 创建、地图渲染和点击详情。用于需要测试寿元死亡或其他游戏内死亡流程、墓碑 POI,且不得直接调用 handle_death 的任务。

76

Quality

93%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

SKILL.md
Quality
Evals
Security

Quality

Content

100%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a tight, executable playbook: it forbids the shortcut (handle_death), gives a concrete death mechanism, specifies exact API fields to verify, provides runnable test commands, and mandates cleanup with validation. It respects the context budget while remaining fully actionable.

DimensionReasoningScore

Conciseness

The body is lean with no padding about what a game, POI, or simulation is; every line carries actionable instruction and assumes Claude's competence, matching the 'lean and efficient, every token earns its place' anchor.

5 / 5

Actionability

Provides copy-paste-ready commands (pytest tests/test_death.py, npm run type-check, npm run test -- src/__tests__/composables/useTextures.test.ts) plus concrete API fields to check (is_dead, death_info, pois kind: "grave", deceased_avatar_id) and a specific approach (high-age avatar), covering the common cases fully executably.

5 / 5

Workflow Clarity

A clear 5-step sequence includes explicit validation (step 4 API causal-chain checks, the 最小验证 test block) and a cleanup checklist with pre-deletion核对, satisfying the destructive-skill validation requirement and the 'explicit validation steps with feedback loops' anchor.

5 / 5

Progressive Disclosure

Under 50 lines and single-purpose with well-organized sections (流程, 最小验证, 清理); the sole external reference (docs/specs/external-control-api.md) is one level deep and clearly signaled inline, and no bundle files exist to require further splitting.

5 / 5

Total

20

/

20

Passed

Description

87%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is concise, action-oriented, and clearly states both what the skill does and when to use it, with a distinctive anti-shortcut constraint that reduces conflict risk. Trigger term coverage is strong but slightly short of exhaustive synonyms.

DimensionReasoningScore

Specificity

Names the domain (in-game death testing) and several concrete verification actions — 角色死亡, 墓碑 POI 创建, 地图渲染, 点击详情 — with only minor coverage gaps, fitting the 'lists several specific actions' anchor rather than the fully comprehensive anchor 5.

4 / 5

Completeness

Explicitly answers 'what' (验证角色死亡、墓碑 POI 创建、地图渲染和点击详情) and 'when' (用于需要测试…的任务) with concrete trigger phrases, matching the anchor for clearly answering both what and when.

5 / 5

Trigger Term Quality

Includes natural phrases a user would say — 寿元死亡, 游戏内死亡流程, 墓碑 POI — giving good keyword coverage, though a few synonyms or variants are absent so it stops short of the comprehensive anchor 5.

4 / 5

Distinctiveness Conflict Risk

Occupies a clear niche (death/grave-POI verification via real simulation) reinforced by the distinctive constraint 不得直接调用 handle_death, yielding distinct triggers and minimal conflict risk.

5 / 5

Total

18

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
4thfever/cultivation-world-simulator
Reviewed

Table of Contents

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