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r3f-textures

React Three Fiber textures - useTexture, texture loading, environment maps, texture configuration. Use when loading images, working with PBR texture sets, cubemaps, HDR environments, or optimizing texture usage.

67

Quality

81%

Does it follow best practices?

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SecuritybySnyk

Passed

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SKILL.md
Quality
Evals
Security

Quality

Content

80%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

An excellent, code-dense reference that is highly actionable and token-efficient. Its weaknesses are structural: it reads as a flat technique catalog without a guided workflow, and it keeps everything in one large file rather than progressively disclosing deeper material via reference files.

Suggestions

Split large peripheral sections (e.g. Environment Maps, Canvas/Data Textures, Render Targets, and the Material Texture Maps Reference) into separate reference files under ./references/, keeping only Quick Start and the core useTexture patterns inline in SKILL.md with one-level-deep links.

Add a short recommended workflow or decision sequence at the top (e.g. choose loader -> load via useTexture -> configure color space/wrapping -> verify with gl.info.memory.textures) so the catalog also reads as a guided process.

For texture configuration that affects rendering correctness, add an explicit verify/check step (e.g. confirm colorSpace is sRGB for albedo and Linear for data maps) to give the workflow a validation checkpoint.

DimensionReasoningScore

Conciseness

The body is lean and almost entirely executable code with minimal prose; it assumes Claude's competence and avoids explaining concepts Claude already knows, so every section earns its place.

5 / 5

Actionability

Provides fully executable, copy-paste-ready TSX examples covering the common cases (single/multiple/named/preloaded textures, environment maps, video, canvas, data, render targets, atlases).

5 / 5

Workflow Clarity

The skill is a technique catalog with a Quick Start but no sequenced multi-step workflow with validation checkpoints; texture loading is non-destructive so the validation cap does not apply, yet no explicit process flow is present either.

3 / 5

Progressive Disclosure

The file is well-sectioned with clear headers, but at ~640 lines it is monolithic: content that could live in separate reference files (environment maps, data/canvas textures, the material-maps reference) is all inlined, and no bundle files exist to provide one-level-deep navigation.

3 / 5

Total

16

/

20

Passed

Description

83%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, well-scoped description that clearly states capabilities and provides an explicit, multi-phrase trigger clause. It is held just below top marks by topical rather than verb-driven specificity and by the absence of file-extension synonyms.

DimensionReasoningScore

Specificity

Names several concrete capabilities ("useTexture, texture loading, environment maps, texture configuration") but these read more as topics than verb-driven actions, leaving minor coverage gaps versus the comprehensive anchor.

4 / 5

Completeness

Explicitly answers both what it does and when to use it via the concrete "Use when loading images, working with PBR texture sets, cubemaps, HDR environments..." trigger clause.

5 / 5

Trigger Term Quality

Good natural trigger coverage ("loading images, PBR texture sets, cubemaps, HDR environments, optimizing texture usage") but misses common synonyms and file extensions (e.g. .hdr, .png, "texture maps") that the level-5 anchor expects.

4 / 5

Distinctiveness Conflict Risk

The "React Three Fiber textures" niche is distinct with targeted triggers, but there is minor overlap risk with closely related r3f-materials and r3f-loaders skills referenced in See Also.

4 / 5

Total

17

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

skill_md_line_count

SKILL.md is long (641 lines); consider splitting into references/ and linking

Warning

Total

15

/

16

Passed

Repository
AzizBelhassan/timeverse
Reviewed

Table of Contents

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