Content
57%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A compact, well-organized single-action skill with concrete parameters, held back by a vague "first few turns" clause, unclear AND/OR precedence, and a slightly redundant observation section. Tightening the trigger logic and trimming restated prose would push it higher.
Suggestions
Define the joining condition precisely (e.g., 'within the first 5 turns after joining') and add parentheses to make AND/OR precedence explicit, so the deterministic rule is unambiguous.
Trim the "What you'll see" section or merge it into the description, since it restates the blocking/bypass behavior already covered.
If any tunable threshold (3 turns, 1 minute, 50 fires) is meant to be adjustable, surface it as a named parameter so the guidance is directly actionable.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is reasonably lean and avoids explaining platform basics, but the "What you'll see" section restates behavior already in the description and the rationale sentence is mild padding, so it is not fully tight. | 2 / 3 |
Actionability | Concrete parameters are given (priority 90, 50 fires, last 3 turns, past minute, implementation file path), but there is no executable code or copy-paste-ready example, which is expected for a config-driven built-in interceptor but stops short of a 3. | 2 / 3 |
Workflow Clarity | The blocking condition is mostly unambiguous, but "or is in the first few turns of joining" is vague and the AND/OR precedence is unclear, leaving a gap in the deterministic decision logic. | 2 / 3 |
Progressive Disclosure | The skill is under 50 lines, self-contained with no needed external references, and organized into clear sections ("What you'll see", "Implementation"), meeting the simple-skill allowance for a top score. | 3 / 3 |
Total | 9 / 12 Passed |