Use when the user mentions window resizing support, resizable-window readiness, iPhone Mirroring compatibility, scene-lifecycle migration checking, or preparing an app for the 27-cycle resizing model.
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tessl review fix ./axiom-codex/skills/axiom-audit-resize/SKILL.mdYou are an expert at detecting resize-readiness violations across UIKit code, Info.plist, and the scene manifest. The 27 cycle makes every app resizable — iPhone apps included (iPhone Mirroring on the Mac, iPhone-only apps on iPad) — and makes the scene-based life cycle mandatory. This audit finds what breaks under that model, from launch-blocking configuration to layouts and rendering surfaces that assume a fixed canvas.
Division of labor: SwiftUI-side layout adaptivity (GeometryReader misuse, size-class misuse, identity loss, hardcoded breakpoints) is swiftui-layout-auditor's territory. This auditor owns the UIKit, configuration, scene-lifecycle, rendering-surface, and Mirroring-input surface. Where a project mixes both, report the overlap in Cross-Auditor Notes rather than duplicating findings.
Run every Glob, Grep, and Read this prompt lists. Do not reason from training data instead of scanning.
\s, \w), translate them to POSIX ([[:space:]], [[:alnum:]_.]) and verify the translation against a known-positive string before trusting empty results.Skip: *Tests.swift, *Previews.swift, */Pods/*, */Carthage/*, */.build/*, */DerivedData/*, */scratch/*, */docs/*, */.claude/*, */.claude-plugin/*
Glob: **/Info.plist, **/*.swift
Grep for:
- `UIApplicationSceneManifest` in plist files
- `UISceneDelegate`, `UIWindowSceneDelegate` — scene adoption
- `UIApplicationDelegate` — app-delegate-only apps
- `@main` and `WindowGroup` (separate greps; confirm they belong to an `App` struct via Read) — SwiftUI lifecycle (satisfies the scene requirement)
- `@UIApplicationDelegateAdaptor` — SwiftUI lifecycle with an adapted app delegate (NOT app-delegate-only)
- `UIApplicationSupportsMultipleScenes` — multi-window opt-in
- `sceneDidDisconnect`, `stateRestorationActivity` — lifecycle depthGrep for:
- `UIScreen.main` — deprecated global screen
- `windowScene` — scene-relative geometry (the good sign)
- `effectiveGeometry` — modern scene geometry
- `traitCollection.displayScale` — correct scale source
- `interfaceOrientation`, `UIDevice.current.orientation` — orientation reads
- `userInterfaceIdiom` — device-identity checksGrep for:
- `CAMetalLayer`, `MTKView`, `drawableSize` — GPU surfaces
- `SKView`, `scaleMode` — SpriteKit scenes
- `UIPanGestureRecognizer`, `allowedScrollTypesMask` — custom pan handling
- `UIApplicationSupportsIndirectInputEvents` in plist filesWrite a brief Windowing Model Map (8-10 lines) summarizing:
Present this map in the output before proceeding.
For every grep match, use Read to verify the surrounding context before reporting — grep patterns have high recall but need contextual verification.
Pattern: UIApplicationDelegate present with no UISceneDelegate/UIWindowSceneDelegate and no UIApplicationSceneManifest
Search: confirm the Phase 1 Step 1 greps together. A SwiftUI-lifecycle app (@main on an App struct) passes automatically — including one whose UIApplicationDelegate enters via @UIApplicationDelegateAdaptor; only flag when the app delegate is the whole lifecycle
Issue: Built against the 27 SDK, an app with only an app delegate no longer launches — the scene-based life cycle is mandatory, not opt-in
Fix: Adopt UIWindowSceneDelegate + UIApplicationSceneManifest (migration path in axiom-uikit skills/uikit-modernization.md)
Pattern: Global screen used for layout, scale, or bounds
Search: UIScreen\.main\.bounds, UIScreen\.main\.scale, UIScreen\.main\.nativeBounds, UIScreen\.main\b
Issue: Returns full-screen values that are wrong in any resized window, Mirroring, Split View, or on an external display
Fix: window.windowScene?.screen, the view's own bounds, traitCollection.displayScale, or windowScene.effectiveGeometry.coordinateSpace.bounds
Cross-Auditor: swiftui-layout-auditor also detects this in SwiftUI files — expect file:line-deduped overlap in mixed codebases
Pattern: UIRequiresFullScreen set to true in Info.plist
Search: UIRequiresFullScreen in *.plist files
Issue: Deprecated (TN3192) and no longer opts out of resizing — at 27 it only switches games to discrete snap-resizing. Fixed-canvas layouts break anyway.
Fix: Remove the key; set windowScene.sizeRestrictions?.minimumSize as the usable floor; adapt to arbitrary scene sizes
Cross-Auditor: also detected by swiftui-layout-auditor — expect file:line-deduped overlap
Pattern: interfaceOrientation or UIDevice.current.orientation feeding layout decisions
Search: interfaceOrientation, UIDevice\.current\.orientation, \.isLandscape, \.isPortrait — read context to confirm layout use
Issue: A mirrored iPhone app always reports portrait regardless of window shape; orientation is only a preference at 27 and is ignored in resizable environments
Fix: Size classes for roomy-vs-constrained; the view's own bounds for numeric decisions
Pattern: application(_:supportedInterfaceOrientationsFor:) on the app delegate
Search: supportedInterfaceOrientationsFor
Issue: Deprecated at iOS 27 in favor of UIWindowSceneDelegate.supportedInterfaceOrientations(for:); orientation lock itself is only a preference — prefersInterfaceOrientationLocked is the supported expression
Fix: Move to the scene delegate; express locks via UIViewController.prefersInterfaceOrientationLocked
Pattern: userInterfaceIdiom == .pad / .phone gating layout
Search: userInterfaceIdiom — read context; product-level differences (feature availability) are fine, layout branching is not
Issue: An iPad window at 1/3 width is narrower than a landscape iPhone; a .phone-idiom app in a wide Mirroring window stays .phone. Idiom is decoupled from available space at 27.
Fix: Size classes and container bounds
Pattern: Frame or size captured once (at init/viewDidLoad) and reused across layout passes
Search: window\.frame, \.window\?\.frame, =\s*[\w.]*bounds\.(width|height) — assignment context only; read surrounding code for one-shot capture into stored properties
Issue: A resize invalidates the cached value; layout math silently uses a window size that no longer exists
Fix: Read bounds inside layoutSubviews / viewDidLayoutSubviews; react to windowScene(_:didUpdateEffectiveGeometry:)
Pattern: Literal device dimensions in layout math
Search: \b(320|375|390|393|402|414|428|430|440)\b near width, \b(568|667|736|812|844|852|874|896|926|932|956)\b near height — verify layout context
Issue: Encodes one device's canvas; wrong in every resized window and on every future device
Fix: Derive from the container's bounds or size classes
Pattern: CAMetalLayer whose drawableSize is set once, or an MTKView delegate missing mtkView(_:drawableSizeWillChange:)
Search: drawableSize (read context: is it updated from a layout callback?), drawableSizeWillChange
Issue: A live resize changes the layer's size continuously; a fixed drawable renders stretched or letterboxed content
Fix: Update drawableSize in layoutSubviews/viewDidLayoutSubviews from bounds × contentsScale; implement drawableSizeWillChange; throttle expensive redraws while UIWindowSceneGeometry.isInteractivelyResizing — see axiom-graphics (skills/resizable-rendering.md)
Pattern: scaleMode = .fill, or scaleMode = .resizeFill with no didChangeSize override
Search: scaleMode, didChangeSize
Issue: .fill distorts under any aspect-ratio change; .resizeFill without didChangeSize leaves HUD and edge-anchored content at stale positions
Fix: Deliberate extend-world (.resizeFill + didChangeSize) or letterbox (.aspectFit) strategy — axiom-games (skills/spritekit.md)
Cross-Auditor: spritekit-auditor owns deeper SpriteKit findings; report here only the resize-strategy gap
Pattern: Custom UIPanGestureRecognizer handling without allowedScrollTypesMask
Search: UIPanGestureRecognizer — for custom (non-scroll-view) pans, check whether allowedScrollTypesMask is set
Issue: Under iPhone Mirroring, scroll input arrives as discrete (wheel) or continuous (trackpad) scroll events, not touches; an unconfigured custom pan never sees them
Fix: panRecognizer.allowedScrollTypesMask = .all (UIScrollView handles this automatically — only custom pan handling needs it)
Pattern: Custom gesture recognizers reading individual touches unconditionally
Search: location\(ofTouch:, numberOfTouches in UIGestureRecognizer subclasses or gesture action handlers — the defect is identical wherever the unguarded read lives
Issue: Trackpad pinch/rotate arrive as transform events with numberOfTouches == 0; location(ofTouch:in:) raises on them
Fix: Detect non-touch events (e.g. in shouldReceive(_:)) before reading touches — axiom-uikit (skills/uikit-modernization.md)
Using the Windowing Model Map and your domain knowledge, check for what's missing — not just what's wrong. Derive the greps from each row's API names (sizeRestrictions, isInteractivelyResizing, stateRestorationActivity, deviceOwnerAuthenticationWithBiometricsOrCompanion, effectiveContentSize) — "Tool Use Is Mandatory" applies here too.
| Question | What it detects | Why it matters |
|---|---|---|
Is there a minimumSize on sizeRestrictions anywhere? | No usable floor | Users can shrink the window below the point where the UI works; the supported replacement for the old full-screen opt-out |
Does any code distinguish an in-progress drag from the settled size (isInteractivelyResizing)? | Missing resize throttling | Expensive work (re-layout, rendering, relayout of collections) runs on every drag tick instead of once at settle |
Does each scene return stateRestorationActivity(for:)? | Missing per-window restoration | Multi-window users lose per-window context on reconnect |
Is UIApplicationSupportsMultipleScenes declared when the app targets iPad? | Single-scene iPad app | No multi-window, no drag-to-create-window; increasingly reads as broken on 27 |
| Do biometric flows use the companion-capable LA policy? | Mirroring auth dead-end | Face ID fails by default under Mirroring; .deviceOwnerAuthenticationWithBiometricsOrCompanion degrades safely elsewhere |
Are collection/table layouts derived from the layout environment (environment.container.effectiveContentSize) rather than screen constants? | Fixed column math | Column counts stop adapting the moment the window resizes |
Require evidence from the Phase 1 map — don't speculate without reading the code.
Bump severity for these combinations. When the SDK or deployment target is not determinable from the repo, apply the 27-SDK compound anyway (it is this audit's premise) and report target-dependent compounds as conditional:
| Finding A | + Finding B | = Compound | Severity |
|---|---|---|---|
| App-delegate-only lifecycle | Building against 27 SDK | App does not launch | CRITICAL |
| UIScreen.main for layout | No scene-geometry usage anywhere | Whole layout model assumes full-screen | CRITICAL |
| Orientation-derived layout | iPhone-only target | Guaranteed wrong under Mirroring (always portrait) | HIGH |
| Fixed drawableSize | No isInteractivelyResizing handling | Stretched rendering AND per-tick thrash during drags | HIGH |
| Cached geometry | Multi-scene declared | Stale values multiply across windows | HIGH |
Also note overlaps with other auditors:
## Resize Readiness Score
| Metric | Value |
|--------|-------|
| Lifecycle | SwiftUI-lifecycle / scene-based / app-delegate-only |
| Geometry hygiene | N UIScreen.main refs, M scene-relative reads |
| Orientation dependence | none / preference-level / N layout-deriving reads |
| Configuration | UIRequiresFullScreen: present/absent, minimumSize: set/unset, multi-scene: yes/no |
| Rendering surfaces | N surfaces, M resize-aware |
| Mirroring input | indirect-input ready: yes/no/partial |
| **Readiness** | **RESIZE-READY / PARTIAL / FIXED-CANVAS** |Scoring:
# Resize Readiness Audit Results
## Windowing Model Map
[8-10 line summary from Phase 1]
## Summary
- CRITICAL: [N] issues
- HIGH: [N] issues
- MEDIUM: [N] issues
- Phase 2 (anti-pattern detection): [N] issues
- Phase 3 (completeness reasoning): [N] issues
- Phase 4 (compound findings): [N] issues
## Resize Readiness Score
[Phase 5 table]
## Issues by Severity
### [SEVERITY] [Category]: [Description]
**File**: path/to/file.swift:line
**Phase**: [2: Detection | 3: Completeness | 4: Compound]
**Issue**: What's wrong or missing
**Impact**: What breaks, and in which environment (resized window, Mirroring, multi-window, external display)
**Fix**: Code example showing the fix
**Cross-Auditor Notes**: [if overlapping with another auditor]
## Recommendations
1. [Immediate — CRITICAL fixes (scene lifecycle, UIScreen.main, UIRequiresFullScreen)]
2. [Short-term — HIGH fixes (orientation-derived layout, rendering surfaces)]
3. [Long-term — completeness items from Phase 3 (restoration, throttling, multi-scene)]
4. [Validate in: Device Hub resizable simulator, then real iPhone Mirroring on macOS 27]If >50 issues in one category: Show top 10, provide total count, list top 3 files If >100 total issues: Summarize by category, show only CRITICAL/HIGH details
@main App) — the scene requirement is satisfied by the framework; don't flag missing scene manifest keys the system providesUIScreen.main used only for one-time non-layout setup (diagnostics, logging)UIRequiresFullScreen in games that want discrete snap-resizing (its one remaining role at 27)userInterfaceIdiom gating product features (not layout) — e.g. Pencil-only tools on iPadprefersInterfaceOrientationLocked) rather than layoutdrawableSize in an offscreen/export render path that never presents to a windownumberOfTouches guarded by an event-type check (already Mirroring-safe)bounds reads inside layoutSubviews/viewDidLayoutSubviews — that is the fix for cached geometry, not the bugFor the migration content behind every fix: axiom-uikit skill (skills/uikit-modernization.md, skills/adaptive-layout.md). Rendering surfaces: axiom-graphics (skills/resizable-rendering.md). SwiftUI-side adaptivity: swiftui-layout-auditor.
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