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art-bible

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

63

Quality

76%

Does it follow best practices?

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SecuritybySnyk

Passed

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tessl review fix ./.claude/skills/art-bible/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

77%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A well-engineered, highly actionable orchestration workflow with clear sequencing, validation gates, and conflict-surfacing feedback loops. Its main weaknesses are mild verbosity from repetition and a monolithic single-file structure that does not offload detail into bundle references.

Suggestions

Factor the repeated per-section authoring pattern into a single named loop or a reference file (e.g., references/section-template.md) to remove the repeated 'Write the approved section to file' instructions and tighten conciseness.

Move the Phase 6 next-steps option pool into a reference (e.g., references/next-steps.md) so the core SKILL.md reads as an overview, improving progressive disclosure for a skill of this length.

DimensionReasoningScore

Conciseness

The body is dense and mostly free of concepts Claude already knows, but it could be tightened: 'Write the approved section to file immediately' repeats across eight sections and the Phase 6 option pool is elaborate, so not every token earns its place.

2 / 3

Actionability

Highly actionable for an instruction skill: copy-paste-ready agent-delegation prompts ('Ask: ...'), exact file paths, concrete AskUserQuestion option lists, and per-section coverage checklists give specific executable guidance.

3 / 3

Workflow Clarity

Phases 0–6 are clearly sequenced with explicit validation checkpoints (missing game-concept.md fail message, retrofit section-status table, Phase 5 director-gate verdict handling) and feedback loops that surface agent conflicts via AskUserQuestion rather than silently resolving them.

3 / 3

Progressive Disclosure

The file is well-organized into phases and signals one-level-deep external docs (director-gates.md, technical-preferences.md), but no bundle reference files exist and large inline detail (per-section delegation prompts, the Phase 6 option pool) could be split out for a skill this size.

2 / 3

Total

10

/

12

Passed

Description

75%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, niche-specific description that clearly states what it does and when to run it within the pipeline. It is capped mainly by a thin action list and the absence of an explicit user-utterance 'Use when...' trigger clause.

Suggestions

Add an explicit 'Use when the user mentions an art bible, visual identity, art direction, or needs to define the look of the game' trigger clause to lift trigger_term_quality and completeness margins.

Enumerate one or two more concrete actions (e.g., 'defines color system, shape language, and asset standards') so specificity reaches the multiple-concrete-actions bar.

DimensionReasoningScore

Specificity

Names the domain ('section-by-section Art Bible authoring') and one concrete action ('Creates the visual identity specification that gates all asset production'), but lists only ~two actions rather than the multiple specific concrete actions the score-3 anchor expects.

2 / 3

Completeness

It answers both what ('Guided, section-by-section Art Bible authoring...') and when with equivalent explicit trigger guidance ('Run after /brainstorm is approved and before /map-systems or any GDD authoring begins'), satisfying the what-and-when bar.

3 / 3

Trigger Term Quality

Relevant niche terms are present ('Art Bible', 'visual identity', 'GDD', 'asset production') that a game-dev user would say, but there is no explicit 'Use when...' clause enumerating common trigger variations, so coverage is partial.

2 / 3

Distinctiveness Conflict Risk

The art-bible/visual-identity niche is highly specific with a distinct pipeline position (after /brainstorm, before /map-systems/GDD authoring), making it unlikely to trigger for the wrong skill.

3 / 3

Total

10

/

12

Passed

Validation

87%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation14 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

allowed_tools_field

'allowed-tools' contains unusual tool name(s)

Warning

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

14

/

16

Passed

Repository
Donchitos/Claude-Code-Game-Studios
Reviewed

Table of Contents

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